Quote:
Originally Posted by Tonci87
And remember, Target speed is the most important piece of data to get right!
AOB and distance can be approximated and you will most likely still hit your target. But if you get the speed wrong then you might miss, even at close range.
What I like to do is to cross in front of the target (if possible surfaced). Once I have an AOB of 0° I know the targets course. I then continue until I have an AOB of 20°. I match the targets course and adjust my speed until I have a constant bearing. The targets speed is now the same as mine. Now I can dive and turn 90°. That way I don´t even have to estimate the range
A simple and effective method..... until they start to have escorts with radar, then it gets more complicated.
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Yeah that’s absolutely perfect in my opinion. I’m always harping on the stuff over in the Wolfpack community, it’s amazing how many people fiddle with range calculations, IDing everything, and angle on bow calculations by aspect ratio, all that stuff when all they need is this. Especially in that sim where, for the moment, targets are guaranteed not to change course or speed.