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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Mar 2017
Posts: 155
Downloads: 112
Uploads: 1
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This will happen if the ship reachs its last waypoint and has deleteonlastwaypoint=true or it has meet its exit time while you are there.It's pretty weird to observe this but it just how the game behaves.
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#2 | |
Chief of the Boat
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#3 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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not the case, in middle of attlantic, im not talking of a "hub" zone, and thats other thing, the issue come frmo the torpedo impact it doesnt disapear from reach a destination (someting i dont remember have seen it but i know game works that way.
In that case both ships should disapear at same time. here its other the problem.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#4 |
Chief of the Boat
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Any before and after screenshots?
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#5 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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no, i usualy dont take screenshots... i can peak you wich ship was from manual, after there was nothing to take a photo. i hear the explotion and game said torpedo impact, at fist i set and hit secod hit in the line when i go back first it was gone. its extremly extrange, i bealive somthing like this should make ctd
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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