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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
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Nope, I only sank two merchants, one was 5442 tons and the other was in the 4000 ton range, so if one of them was neutral, then i would have only around 6000 total tons instead of 9000-something.
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#2 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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I think there was a problem with NYGM and the way SHCom handles the random tonnage feature that was going to be adressed in shcom 2.6. I think Ted posted a way to fix it but I can't remember where. it may be in the NYGM manual somwhere.
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#3 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
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Gotcha
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#4 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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If you look in the Tonnage War documentation there are instructions on how to correct the discrepency that occurs with SH3 Commander. It's a simple edit of one of the config files in the SH3 folder in My Documents.
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#5 |
Commander
![]() Join Date: May 2005
Posts: 477
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I am going to assume you installed the additional SH3 Commander files in order to be able to use SH3 Commander with NYGM TW v2.0. Please check in your SH3 the file ship displacements.cfg in your Commander\cfg folder to make sure RenownAwardedEqualsRandomTonnage=1. If it is set to zero, please set to 1.
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#6 | |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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Observer wrote:
Quote:
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#7 |
Commander
![]() Join Date: May 2005
Posts: 477
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Interesting. I suppose that's the problem then. I thought this feature worked in SH3 Commander R2.5?
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#8 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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![]() Quote:
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#9 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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SH3Cmdr (by default) makes no other renown changes or impacts on the awarding of renown. |
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