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-   -   NYGM TW 2.0 Tonnage Value problem (https://www.subsim.com/radioroom/showthread.php?t=94453)

Rose 06-13-06 07:44 AM

NYGM TW 2.0 Tonnage Value problem
 
I am not getting the full tonnage value that I sank on my last patrol. I have 100% realism, and I sank 10499 tons last patrol, but only got around 9000-something tons to use for upgrades...

Taurolas 06-13-06 11:01 AM

Hi Rose

Did you by any chance upgrade your crew in base? if you did i believe the readme with NYGM states that you can only do so with crew worth 0 points, if you have upgraded with crew worth 50-> if will effect your tonnage. if you've not done any of the above and you've not included any mods which effect crew then i think this is one for DTB.

Rose 06-13-06 11:22 AM

Nope, I always recruit men who are worth 0 points. I guess DTBs gonna have to take a look in here.

Observer 06-13-06 11:55 AM

Do you have any other mods installed? Are you using SH3 Commander?

Rose 06-13-06 12:31 PM

SH3 commander, Stranger in the Night, and a few imported ship skins, but thats it.

Stiebler 06-13-06 12:39 PM

Perhaps you sank a small neutral ship?

Rose 06-13-06 12:53 PM

Nope, I only sank two merchants, one was 5442 tons and the other was in the 4000 ton range, so if one of them was neutral, then i would have only around 6000 total tons instead of 9000-something.

Egan 06-13-06 01:08 PM

I think there was a problem with NYGM and the way SHCom handles the random tonnage feature that was going to be adressed in shcom 2.6. I think Ted posted a way to fix it but I can't remember where. it may be in the NYGM manual somwhere.

Rose 06-13-06 02:28 PM

Gotcha :D. I hope SH3Cmdr 2.6 comes out soon!

baxter 06-13-06 03:14 PM

If you look in the Tonnage War documentation there are instructions on how to correct the discrepency that occurs with SH3 Commander. It's a simple edit of one of the config files in the SH3 folder in My Documents.

Observer 06-13-06 05:30 PM

I am going to assume you installed the additional SH3 Commander files in order to be able to use SH3 Commander with NYGM TW v2.0. Please check in your SH3 the file ship displacements.cfg in your Commander\cfg folder to make sure RenownAwardedEqualsRandomTonnage=1. If it is set to zero, please set to 1.

baxter 06-13-06 07:13 PM

Observer wrote:
Quote:

I am going to assume you installed the additional SH3 Commander files in order to be able to use SH3 Commander with NYGM TW v2.0. Please check in your SH3 the file ship displacements.cfg in your Commander\cfg folder to make sure RenownAwardedEqualsRandomTonnage=1. If it is set to zero, please set to 1.
I have RenownAwardedEqualsRandomTonnage set to 1, but I still get a discrepency I have to correct by copying the total tonnage from carreers.cfg into the delta renown space in patrols 0.cfg (as instructed in Appendix A of the documentation from Tonnage War 1.03).

Observer 06-13-06 09:43 PM

Interesting. I suppose that's the problem then. I thought this feature worked in SH3 Commander R2.5?

JScones 06-14-06 03:50 AM

Quote:

Originally Posted by Egan
I think there was a problem with NYGM and the way SHCom handles the random tonnage feature that was going to be adressed in shcom 2.6.

The "RenownAwardedEqualsRandomTonnage" addition formed part of SH3Cmdr R2.5. The only effect of this setting is that SH3Cmdr writes each ship's random tonnage value to the "RenownAwarded" setting in the corresponding ship cfg file instead of writing the usual renown value. Thus a 7953 ton C3 will yield 7953 renown, instead of the usual 240 or so. REMEMBER THOUGH, that SH3 applies it's own randomisation of +/- a few tons, so the renown and displacement values will NOT be exactly the same. There's no way that either NYGM or SH3Cmdr can overcome this.

SH3Cmdr (by default) makes no other renown changes or impacts on the awarding of renown.

Egan 06-16-06 12:14 PM

Quote:

Originally Posted by baxter
I have RenownAwardedEqualsRandomTonnage set to 1, but I still get a discrepency I have to correct by copying the total tonnage from carreers.cfg into the delta renown space in patrols 0.cfg (as instructed in Appendix A of the documentation from Tonnage War 1.03).

CA=ouls someone post the relavent information here. I don't have 1.03 (and can't seem to find it.) and the information doesn't seem to be in the new one.


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