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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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NYGM has it's focus on realistic gameplay. There's the mentioned tonnage system, a different crew management system, a completely overhauled uboat damage system etc etc. And an AI that is a lot deadlier and more threatening than in GWX -or so I have read. I cannot say yet how much smarter the AI really is because I've only just finnished my first patrol in 1939. |
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#2 |
Navy Seal
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Also of what i recall, there is less traffic hence ships are harder to find...
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#3 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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I've read that, too, but i cannot confirm. I'm using that additional shipping mod that comes with NYGM and at this point, there's pretty much ecactly as much traffic as there is in GWX.
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#4 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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