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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Or you switch to the much better WAC which didn´t have this Problem!
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 |
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#2 | |
Navy Seal
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![]() Yes, i know all others mega mods don’t have this problem, only Ccom have it. I’m sure it was made intentionally by Rowi, but still don’t see why (maybe related to limited torpedoes number along the war in his mod...) About WAC5.2, I’m sure it’s great mod but have too many issues running it. Had to give up, many CTDs with saves and in game too, awful loading times, home base ships mess everywhere when back home, and last I’m not fan of WAC environment nor MEP V6 waves as substitution... Only WAC beautiful U-Boat rendering are missing in Ccom12, but can live with it until a great modder could import them!
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#3 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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Already found in this thread. Question in #37, Answer in #39. Page #3 can be found very fast on Google with these kaywords: ccom rowi58 torpedo single mission site:subsim.com Greetings. |
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#4 | ||
Navy Seal
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Quote:
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#5 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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In the Basic.cfg search for [SUBMARINE_AMMO0]. From there the configuration starts for the different boats for each year. The torpedo types are numbered.
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 |
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#6 | |
Navy Seal
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![]() ![]() Do you know what lines i should focuse on? Comparing them to the LSH3 ones (who have full load each time in bunker) doesn’t help me either.
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#7 |
Navy Seal
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One of the best epic harbor exit I’ve ever played in any SH!
![]() Leaving Brest bunker, siren yelling and a bunch of British bombers trying to hit the Hipper entering the bay...after some time, and some losses, they gave up and Headed our bunker. They almost made it but were downed one after each other by our 3 destroyers at anchor here, and our armed merchants. After some breath and full speed to leave the place, almost at the bay exit 4 new enemy planes patrolling there tried to bomb me...hopefully was quick enough to escape with some depth. Slow speed for half an hour, surfaced and good speed to gain the high seas...but an other plane was suddenly spotted quite close to my stern...i thought this time I’m dead, cause not enough time to crash down. Again by a damn chance, it was only a fighter with no bombs, and he straffed me from stern to bow while i was diving...minor damage, no hull integrity lost, had to wait for night to come...and escape safely. Great great campaign, plenty surprises and action, but I’m afraid of the future to come...he are only in 1941... ![]() We’ll see how long i can survive to those damn Ccom12 planes nightmare.
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#8 |
Navy Seal
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If anyone interested, i can upload a link for better round antenna in all Ccom12 U-Boats
![]() Now they look like in German U_Boat Compilation: ![]()
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#9 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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Come on, "strike"! The next step will be an "open hatch".
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#10 | |
Navy Seal
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I guess there is an other file involved in this.
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#11 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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http://www.mediafire.com/file/s4o2gd...ekPak.rar/file
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#12 |
Navy Seal
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Hi Hauangua, before downloading, what's does this file do exactly, if you know?
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#13 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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Overview This pak contains two programs for tweeking SH3. TweekSH3 makes changes to time compression, map settings and auto-identify of targets. TweekSUB makes changes to the torpedo loadout of any or all subs. Each program is described in detail below. TweekSUB can modify the torpedo layout of any sub for any year. Yes, you can use it to cheat though that is NOT its purpose. It does not restrict you from selecting any torpedo for any year so let your conscience be your guide as to how far you want to push it. I got tired of altering the loadout after every patrol so I wrote this to preset what fish I wanted loaded automatically when I returned to base. If run normally it shouldn't affect the SH3 game at all other than defaulting to the torpedoes you selected when you return to port or you start a single mission. I have not investigated what this may do to multi-player. TweekSH3 does have a hidden secret though. You can alter the number of reserves, extras and external slots...to a point. If you just run it by clicking on the EXE file, you can't do this. You will have to make a shortcut so you can provide a command line option to it. See the screenshot below Note that the "Target" box has the name of the exe with "wolfie" after it. There is a secret to this but you must read further to find it. I purposely did this for those of you who don't really read and just look at the pretty pictures. Once you have the shortcut set up, launch TweekSUB with the shortcut. The boxes will now appear with a black background and a 3D bevel showing that you correctly set up the shortcut. You will now be able to change the numbers for Fore Reserve, Extra and External and Aft Reserve and External. There are limits to which you can set them though but the program makes no effort to limit you. I suggest a maximum of 16 internal reserves (8 Reserves and 8 Extra for example) and 6 external for the forward compartment. For aft, 2 internal and 6 external are my suggestions for maximums. You may find that putting more than that number may cause SH3 to act weird when displaying the inventory screen. Once you change the numbers reselect a year (not a sub type) and the new empty boxes will appear and you may fill them as you wish. Before you begin, I wanted to let you know the program makes NO changes until you click SAVE or SAVE ALL YEARS. You can safely exit the program at any time without clicking either of them to abandon any changes you made. And here is the cheat enabler. Though the image above says "wolfie", you must use "Wolfie" instead with a capitalized W. Now for what the buttons do: Change All: This changes all the currently displayed tubes and reserve slots to the torpedo in the box next to this button. This is a quick way to fill all slots with the same torpedo. You still must click Save to commit the changes to the file. Default All: This changes all the currently displayed tubes and reserve slots to the torpedo that should be there. Basically this resets this year back to factory defaults. You still must click Save to commit the changes to the file. i find this https://www.subsim.com/radioroom/sho...d.php?t=133306
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 04-11-20 at 04:41 AM. |
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