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#1 | |
Ocean Warrior
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There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section. The commands.cfg file is a very simple format, easy to make changes.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#3 | |
Ocean Warrior
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https://www.subsim.com/radioroom/sho...8&postcount=13 Substitute the keys "N" and "U" in this example with whatever applies/works for CCoM.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Navy Seal
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No, LSH3 doesn’t have the necessary files for pennants.
But it seems it doesn’t always work in Ccom12...i did as always and nothing on my periscope this time at last come back ![]()
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#5 | |
Ocean Warrior
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I just did a test and I was able to get it to work in GWX anyway. First tried it with all the pennents showing, then put a ";" in front of all but the first three pennents listed. Only those three showed then. BUT, this was not from a patrol saved file. I started a career, got just outside the bunker, raised scope/saw pennents, then exited and docked, etc. Then to test the only three pennents showing vs. all of them, I choose the "In port before next mission" and did the same above. In other words to save time I never left the harbor. I wonder if the saved file coming back from a patrol might make a difference because I was never able to make it work then.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Navy Seal
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Other nice feature i just realized in Ccom12, is all the food (bread, bananas, ham, saucisse etc) hanging around and everywhere is vanishing in the time going on!
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#7 | |
Ocean Warrior
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Yes, Diving Duck first came up with this awhile back. Probably part of CCoM.
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#8 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Besides changing command key strokes, is it possible to add any? For example, since the command entry "shift+n" is used for the UZO, merely add a new command entry, e.g. "shift+d" for the "crew on deck" ...
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#9 | |
Ocean Warrior
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Or is it to just change some other command ? I do remember shift/ctrl + d controlled the mod's actions.
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#10 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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Aces' Crew On Deck - Stand alone mod v1 GWX Version ReadMe
![]() If you want to add the up/down crew on deck commands manually to your own command_zz.cfg file then please change/add these lines: Change this entry to the one below: [Cmd250] Name=Navigation_officer Ctxt=1 Key0=0x44,Cs,"SHIFT+D" GoBack=Navigator_view and add this entry: [Cmd262] Name=Navigation_officer_End Ctxt=1 Key0=0x44,Cc,"CTRL+D"
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#11 | |
Ocean Warrior
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Anvar1061 to the rescue as usual, thanks !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 |
Navy Seal
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Anybody knows how to get back full torpedoes load automatically when in bunker? (Give your sub a default set of torp)
Because you always have to manually load them in Ccom, and when starting any academy mission (or even single missions i think) you end with no torpedo aboard! I don’t know why Rowi made this this way, but it’s more annoying than anything ![]() I’m sure it’s a file to adjust somewhere, but where?
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#13 | |
Officer
![]() Join Date: Sep 2012
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Or you switch to the much better WAC which didn´t have this Problem!
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#14 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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In the Mod, I took out/deleted the cfg. file, with the commands in it, which are the only files in the cfg. file of the Mod. Instead of this I added the following command lines in the cfg. file of the game itself, as new lines after the last entry in the Nav Officer commands, with the running numbers: [Cmd263] Name=Navigation_officer Ctxt=1 Key0=0x44,Cs,"SHIFT+D" GoBack=Navigator_view [Cmd264] Name=Navigation_officer_End Ctxt=1 Key0=0x44,Cc,"CTRL+D" Now what it is happening is, that when I press SHIFT+D or SHIFT+N, both the UZO is placed on the bridge and the crew appears on the deck (and visa versa, when I press CTRL+D or CTRL+N). My question is: How do I need to change the above entry, so that when I press SHIFT/CTRL+D, the UZO is not affected by that action but only the crew is placed on/removed from deck, i.e., that the UZO will only be placed on/off the bridge, when pressing SHIFT/CTRL+N? And here are the UZO commands: ;NAVIGATION OFFICER [Cmd250] Name=Navigation_officer Ctxt=1 Key0=0x4e,Cs,"Shift+N" GoBack=Navigator_view (...) [Cmd262] Name=Navigation_officer_end Ctxt=1 Key0=0x4e,Cc,"CTRL+N" GoBack=Navigator_view
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 05-12-20 at 04:01 AM. |
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#15 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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![]() https://www.subsim.com/radioroom/dow...o=file&id=4715 Of course, you can try to assign other keys, but there are times when this is not possible. This is your case.
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