SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-20, 08:34 AM   #1
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
Oh, boy! That's getting pretty nitty-gritty for me: There is like hundreds of commands ...
Just use the "find" function in notepad to find the one you want. Type in a word for the search. I.e. If shift n controls the uzo, you could type "shift n", "shift+n", or "uzo" into the "find" function to find it.
There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section.
The commands.cfg file is a very simple format, easy to make changes.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-22-20, 09:49 AM   #2
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Just use the "find" function in notepad to find the one you want. Type in a word for the search. I.e. If shift n controls the uzo, you could type "shift n", "shift+n", or "uzo" into the "find" function to find it.
There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section.
The commands.cfg file is a very simple format, easy to make changes.
Thanks! What I actually meant was, which one of the many to change for this purpose? I afraid, I might mess something else up in the process ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 03-22-20, 10:17 AM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
Thanks! What I actually meant was, which one of the many to change for this purpose? I afraid, I might mess something else up in the process ...
Here's a simple fix that works great, i.e.
https://www.subsim.com/radioroom/sho...8&postcount=13

Substitute the keys "N" and "U" in this example with whatever applies/works for CCoM.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-22-20, 12:27 PM   #4
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,093
Downloads: 466
Uploads: 0


Default

No, LSH3 doesn’t have the necessary files for pennants.

But it seems it doesn’t always work in Ccom12...i did as always and nothing on my periscope this time at last come back
Fifi is offline   Reply With Quote
Old 03-22-20, 01:39 PM   #5
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
No, LSH3 doesn’t have the necessary files for pennants.

But it seems it doesn’t always work in Ccom12...i did as always and nothing on my periscope this time at last come back

I just did a test and I was able to get it to work in GWX anyway. First tried it with all the pennents showing, then put a ";" in front of all but the first three pennents listed.
Only those three showed then. BUT, this was not from a patrol saved file.


I started a career, got just outside the bunker, raised scope/saw pennents, then exited and docked, etc.


Then to test the only three pennents showing vs. all of them, I choose the "In port before next mission" and did the same above.


In other words to save time I never left the harbor. I wonder if the saved file coming back from a patrol might make a difference because I was never able to make it work then.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-22-20, 01:47 PM   #6
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,093
Downloads: 466
Uploads: 0


Default

Other nice feature i just realized in Ccom12, is all the food (bread, bananas, ham, saucisse etc) hanging around and everywhere is vanishing in the time going on!
Fifi is offline   Reply With Quote
Old 03-22-20, 03:12 PM   #7
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
Other nice feature i just realized in Ccom12, is all the food (bread, bananas, ham, saucisse etc) hanging around and everywhere is vanishing in the time going on!



Yes, Diving Duck first came up with this awhile back. Probably part of CCoM.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-24-20, 04:29 AM   #8
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Just use the "find" function in notepad to find the one you want. Type in a word for the search. I.e. If shift n controls the uzo, you could type "shift n", "shift+n", or "uzo" into the "find" function to find it.
There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section.
The commands.cfg file is a very simple format, easy to make changes.
Ok, thanks, I will look for that ...

Besides changing command key strokes, is it possible to add any?

For example, since the command entry "shift+n" is used for the UZO, merely add a new command entry, e.g. "shift+d" for the "crew on deck" ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 03-24-20, 05:07 AM   #9
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
Ok, thanks, I will look for that ...

Besides changing command key strokes, is it possible to add any?

For example, since the command entry "shift+n" is used for the UZO, merely add a new command entry, e.g. "shift+d" for the "crew on deck" ...
I don't know the answer to that. It's been awhile since I looked at Ace's crew mod but I think he even says to do that in his read me ?
Or is it to just change some other command ?

I do remember shift/ctrl + d controlled the mod's actions.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-24-20, 11:28 AM   #10
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
Default

Aces' Crew On Deck - Stand alone mod v1 GWX Version ReadMe

If you want to add the up/down crew on deck commands manually to your own command_zz.cfg file then please change/add these lines:

Change this entry to the one below:

[Cmd250]
Name=Navigation_officer
Ctxt=1
Key0=0x44,Cs,"SHIFT+D"
GoBack=Navigator_view

and add this entry:

[Cmd262]
Name=Navigation_officer_End
Ctxt=1
Key0=0x44,Cc,"CTRL+D"
__________________
Anvar1061 is offline   Reply With Quote
Old 03-24-20, 11:36 AM   #11
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Anvar1061 View Post
Aces' Crew On Deck - Stand alone mod v1 GWX Version ReadMe

If you want to add the up/down crew on deck commands manually to your own command_zz.cfg file then please change/add these lines:

Change this entry to the one below:

[Cmd250]
Name=Navigation_officer
Ctxt=1
Key0=0x44,Cs,"SHIFT+D"
GoBack=Navigator_view

and add this entry:

[Cmd262]
Name=Navigation_officer_End
Ctxt=1
Key0=0x44,Cc,"CTRL+D"



Anvar1061 to the rescue as usual, thanks !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-02-20, 09:09 AM   #12
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,093
Downloads: 466
Uploads: 0


Default

Anybody knows how to get back full torpedoes load automatically when in bunker? (Give your sub a default set of torp)
Because you always have to manually load them in Ccom, and when starting any academy mission (or even single missions i think) you end with no torpedo aboard!

I don’t know why Rowi made this this way, but it’s more annoying than anything
I’m sure it’s a file to adjust somewhere, but where?
Fifi is offline   Reply With Quote
Old 04-02-20, 09:12 AM   #13
padi
Officer
 
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Anybody knows how to get back full torpedoes load automatically when in bunker? (Give your sub a default set of torp)
Because you always have to manually load them in Ccom, and when starting any academy mission (or even single missions i think) you end with no torpedo aboard!

I don’t know why Rowi made this this way, but it’s more annoying than anything
I’m sure it’s a file to adjust somewhere, but where?
It´s in the Basic.cfg, but I need to look where it is specifically.

Or you switch to the much better WAC which didn´t have this Problem!
__________________
My Mediafire Page

Join the Real ASW Mod Discord-Server:
https://discord.gg/Yg5ZE25
padi is offline   Reply With Quote
Old 05-11-20, 01:47 PM   #14
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Just use the "find" function in notepad to find the one you want. Type in a word for the search. I.e. If shift n controls the uzo, you could type "shift n", "shift+n", or "uzo" into the "find" function to find it.
There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section.
The commands.cfg file is a very simple format, easy to make changes.
Hi, I now tried the following:

In the Mod, I took out/deleted the cfg. file, with the commands in it, which are the only files in the cfg. file of the Mod.

Instead of this I added the following command lines in the cfg. file of the game itself, as new lines after the last entry in the Nav Officer commands, with the running numbers:

[Cmd263]
Name=Navigation_officer
Ctxt=1
Key0=0x44,Cs,"SHIFT+D"
GoBack=Navigator_view

[Cmd264]
Name=Navigation_officer_End
Ctxt=1
Key0=0x44,Cc,"CTRL+D"

Now what it is happening is, that when I press SHIFT+D or SHIFT+N, both the UZO is placed on the bridge and the crew appears on the deck (and visa versa, when I press CTRL+D or CTRL+N).

My question is: How do I need to change the above entry, so that when I press SHIFT/CTRL+D, the UZO is not affected by that action but only the crew is placed on/removed from deck, i.e., that the UZO will only be placed on/off the bridge, when pressing SHIFT/CTRL+N?

And here are the UZO commands:

;NAVIGATION OFFICER

[Cmd250]
Name=Navigation_officer
Ctxt=1
Key0=0x4e,Cs,"Shift+N"
GoBack=Navigator_view

(...)

[Cmd262]
Name=Navigation_officer_end
Ctxt=1
Key0=0x4e,Cc,"CTRL+N"
GoBack=Navigator_view
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)

Last edited by Kapitän; 05-12-20 at 04:01 AM.
Kapitän is offline   Reply With Quote
Old 05-12-20, 03:08 AM   #15
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
Default

Quote:
Originally Posted by Kapitän View Post
How do I need to change the above entry, so that when I press SHIFT/CTRL+D, the UZO is not affected by that action but only the crew is placed on/removed from deck, i.e., that the UZO will only be placed on/off the bridge, when pressing SHIFT/CTRL+N?


https://www.subsim.com/radioroom/dow...o=file&id=4715
Of course, you can try to assign other keys, but there are times when this is not possible. This is your case.
__________________
Anvar1061 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.