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Old 03-21-20, 07:36 PM   #1
John Pancoast
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Hi Guys,

Is there a "Crew on Deck"-Mod available for CCoM?

I tried installing one but it uses the same Nav-Command lines that are being used in CCoM10 to bring the UZO up and down from the bridge.

Any ideas, please?
Changing one of them to a different command keystroke should work.
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Old 03-22-20, 01:27 AM   #2
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Discovered that pennants are included in Ccom12, close to harbor dock you can raise periscope with pennants
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Old 03-22-20, 08:16 AM   #3
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Discovered that pennants are included in Ccom12, close to harbor dock you can raise periscope with pennants
What's the command key stroke for that, please?
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Old 03-22-20, 08:27 AM   #4
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What's the command key stroke for that, please?
Once very close to your dock place (you start to hear the fanfare) hit control + page up. The attack periscope should raise fully and pennants appear
It’s working only in harbor close to dock place.
I think it’s only available in Ccom12, not sure for ccom10...
You can check it by opening your sub eqp file, and if you see all pennants in there, it’s available.
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Old 03-22-20, 08:33 AM   #5
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Originally Posted by Fifi View Post
Once very close to your dock place (you start to hear the fanfare) hit control + page up. The attack periscope should raise fully and pennants appear
It’s working only in harbor close to dock place.
I think it’s only available in Ccom12, not sure for ccom10...
You can check it by opening your sub eqp file, and if you see all pennants in there, it’s available.
Thanks! Sub Eqp file? ... Where is this, please?
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Old 03-22-20, 09:47 AM   #6
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Thanks! Sub Eqp file? ... Where is this, please?
There in each sub types folder under the main directory of <your SH3 install>/data/submarine.
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Old 03-22-20, 08:37 AM   #7
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Discovered that pennants are included in Ccom12, close to harbor dock you can raise periscope with pennants
Fifi, do the pennants show pennants for what you actually sunk ala AOD or just a bunch of generic ones ? I.e., if you sunk three ships, three pennants show.
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Old 03-22-20, 09:41 AM   #8
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Last time i raised it, they showed more flags than i actually had.
I think they showed all the pennants actually in the eqp file, that’s why we can choose wich ones we want by opening this file before entering harbor, and put a « ; » in front the ones we don’t want...maybe.

Have to check if it’s available in LSH3 too...
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Old 03-22-20, 09:46 AM   #9
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Last time i raised it, they showed more flags than i actually had.
I think they showed all the pennants actually in the eqp file, that’s why we can choose wich ones we want by opening this file before entering harbor, and put a « ; » in front the ones we don’t want...maybe.

Have to check if it’s available in LSH3 too...
So, you'd have to save and exit the game, modify the .eqp file with a ";", then reload the game ?

If so and you do a test, let me know if it works. I could never get that file to work that way.
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Old 03-22-20, 08:15 AM   #10
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Changing one of them to a different command keystroke should work.

Oh, boy! That's getting pretty nitty-gritty for me: There is like hundreds of commands ...
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Old 03-22-20, 08:34 AM   #11
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Oh, boy! That's getting pretty nitty-gritty for me: There is like hundreds of commands ...
Just use the "find" function in notepad to find the one you want. Type in a word for the search. I.e. If shift n controls the uzo, you could type "shift n", "shift+n", or "uzo" into the "find" function to find it.
There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section.
The commands.cfg file is a very simple format, easy to make changes.
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Old 03-22-20, 09:49 AM   #12
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Just use the "find" function in notepad to find the one you want. Type in a word for the search. I.e. If shift n controls the uzo, you could type "shift n", "shift+n", or "uzo" into the "find" function to find it.
There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section.
The commands.cfg file is a very simple format, easy to make changes.
Thanks! What I actually meant was, which one of the many to change for this purpose? I afraid, I might mess something else up in the process ...
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Old 03-22-20, 10:17 AM   #13
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Thanks! What I actually meant was, which one of the many to change for this purpose? I afraid, I might mess something else up in the process ...
Here's a simple fix that works great, i.e.
https://www.subsim.com/radioroom/sho...8&postcount=13

Substitute the keys "N" and "U" in this example with whatever applies/works for CCoM.
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Old 03-22-20, 12:27 PM   #14
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No, LSH3 doesn’t have the necessary files for pennants.

But it seems it doesn’t always work in Ccom12...i did as always and nothing on my periscope this time at last come back
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Old 03-22-20, 01:39 PM   #15
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No, LSH3 doesn’t have the necessary files for pennants.

But it seems it doesn’t always work in Ccom12...i did as always and nothing on my periscope this time at last come back

I just did a test and I was able to get it to work in GWX anyway. First tried it with all the pennents showing, then put a ";" in front of all but the first three pennents listed.
Only those three showed then. BUT, this was not from a patrol saved file.


I started a career, got just outside the bunker, raised scope/saw pennents, then exited and docked, etc.


Then to test the only three pennents showing vs. all of them, I choose the "In port before next mission" and did the same above.


In other words to save time I never left the harbor. I wonder if the saved file coming back from a patrol might make a difference because I was never able to make it work then.
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