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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Bosun
![]() Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
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I haven't changed LR-drag at all. But I used screenshot from VIIB which probably has 0,25 as default. I should've just "blacked out" the parmeters I didn't touch, perhaps.
If I haven't already mentioned it, anyone is free to use this "mod" as they see fit, of course. Use it, abuse it and tweak it as you wish. |
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#32 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#33 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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I'm using the new parameters in WAC 5.01 for type VIIC
I like how the conning tower moves from left to right |
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#34 |
Sea Lord
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can you send me the file. I am too lazy to edit myself and i am not sure if I did it right
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#35 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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#36 | |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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But i have encountered a very big problema, my sub was not able to dive, used crash dive command, marking different deeps in the Deep meter or using the dive key, none of those has any effect, the sub remains surfaced. Using SH3 with GWX gold, and a Little list of mods, but none of them conflicto with this one. sub tipe was VIIB. Any ideas? while waiting your reply i will try the versión 1.0 and see
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#37 |
Gefallen Engel U-666
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complutum!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#38 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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Now i am using v1.0 and my Uboot goes underwater nice, perhaps a Little slower tan without this mod activated.
Also have seen nice riding over waves with heavy wind. So till now all goes really nice. ![]()
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#39 |
Torpedoman
![]() Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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Just to show, here ist my current mods soup where you can see where i put this one
01_GWX_16Km_Atmosphere 02_GWX_Enhanced_Damage_Effects 03_GWX_Merged_Campaign 04_FM_New_Interior _V2.1D 05_CCoM_8.xBug_Heck_Torpedoraum 06_CCoM_Helle_Torpedos 07_Conus_Historically_Accurate_Uboat_Emblems 08_German_Voices_Speed_Dial_Fix_1.0 09_Improved_Wave_Textures 10_KB´s_Diesel_Sound_Mod 11_Lighthouse_V2 12_Real_ASW_Mod_V3_Beta4 13_Rubini´s_Chief_Helsman_Stress_Behaviour_Fix 14_Rubini´s_Underwater_Dust&Plancton_V1 15_GWX_Torpedo_Alarm_Mod 16_WB´s_Decks_Awash&Fuel_Economy 17_Z_Seafloor_SF_V3_Final 18_Uboat_Surface_Riding_Tweak_1.0 19_Torpedo_Trail_and_Wake_Fix 20_Torpedo_Tubes_Fire_Final_GW 21_Crew_on_Deck&Flag&Antenna 22_GWX3_Wilhemshaven_St.Naz_Schluese_and_Xtra_Ship s_V6 23_New_Lorient_V1_GWX3_Merged_Campaign&Wilhemshave n_V6 24_Supplement_to_V16B1 25_O2_Gauges_V2 26_SHIII_Internal_Life_Mod_V1.2 27_Air_Torpedo_Mod_V1.2 28_Sept39_Aug40_Radio_Mod 29_TDW_Ship_Plane_Fire_Damage_V1.4 30_RBS1_SH4_Effects_GWX_21_204f ![]()
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#40 |
Medic
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thank you.
was sitting at the dock the other day and I thought my boat was about to roll over dead before I could put her in drive. this feels so much better, more natural. ![]() |
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#41 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
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Bump:
This is a great mod! Many thanks! ![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() Last edited by Ktl_KUrtz; 06-27-20 at 07:26 PM. |
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#42 |
A-ganger
![]() Join Date: Nov 2012
Posts: 79
Downloads: 50
Uploads: 0
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I tried implementing these figures into the CCoM 12 Uboats and now I cant dive. Shame because it rides the heavy seas much better.
Rick EDIT: Ok now fixed, I had to adjust the 15ms Wind WaveProperties Y-Scale down from 0.33 to 0.32 in Scene.dat now works perfectly. Last edited by RickSarg; 06-28-20 at 05:07 PM. |
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