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#1 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 797
Downloads: 19
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![]() Quote:
I imagine that the firedirector simply aims directly at a target and designates it as a target. The rangefinder would be a different crew member. To lead the target, as you mention from War Thunder, would be done by the computer. I imagine you have to make choices here yourself for gameplay. "Realisticly" you would not steer the ship either if you were at the firedirector station. Do you want the player to work for the accuracy or point the aimdot and let randomness control the accuracy? Letting you lead the target is a simple way of adding rangefinding to the players tasks and making gunnery more interesting.
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#2 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
Downloads: 0
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Yes, that's what i was thinking. I like the way War Thunder handles it. When you designate a target your aiming get's relative to the tracking of the target. Basically manipulating offset values. Even if AI would calculate and make the firing the player could adjust the offset values for the correction.
AI commanded ships would do the same. |
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