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#1 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
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Thanks a lot to all for the information!
![]() I was asuming that guns movement was automatic with some kind of hidraulic system. But knowing the fact that 1940's british ships had crew do manually the aiming is a key point for the sim's crew stats and timings. Wich also means that even with damage to the fire director or plotting room, guns can continue to be operational. So if player would like to direct the firing he would go into the fire director position. In wich case, i see in other sims that the player would visually aim or offset the aim realative to the target tracking (as in War Thunder). But now i have a doubt. What would a human operator do as fire director? just aim the ragefinder and optics directly at the target and let the computer calculate? wich is pretty much what the AI is doing allready. I ask this because if we talk about realism, then the player task could probably resume to select a target to shot at and nothing else. Any thoughts on this? ![]() |
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#2 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
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I imagine that the firedirector simply aims directly at a target and designates it as a target. The rangefinder would be a different crew member. To lead the target, as you mention from War Thunder, would be done by the computer. I imagine you have to make choices here yourself for gameplay. "Realisticly" you would not steer the ship either if you were at the firedirector station. Do you want the player to work for the accuracy or point the aimdot and let randomness control the accuracy? Letting you lead the target is a simple way of adding rangefinding to the players tasks and making gunnery more interesting.
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![]() My WIP Battleship simulator on Subsim: Battleship Command: Scharnhorst Discord channel for Battleship Command: https://discord.gg/8HzdGeDcpM |
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#3 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
Downloads: 0
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Yes, that's what i was thinking. I like the way War Thunder handles it. When you designate a target your aiming get's relative to the tracking of the target. Basically manipulating offset values. Even if AI would calculate and make the firing the player could adjust the offset values for the correction.
AI commanded ships would do the same. |
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