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Old 02-27-20, 11:38 PM   #12
Randomizer
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Join Date: Mar 2019
Location: Vancouver Island
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Quote:
Originally Posted by propbeanie View Post
I cannot find my copy of CCoM just yet, but are you referring to the section of the Basic.cfg file, toward the bottom, with the "[TORPEDO_TYPE*]" sections, where the "*" refers to the number of each torpedo? Be mindful of the Dates down there...
No need to mess with the dates but inputing a value of zero as the renown cost for every item and upgrade in the Basic.cfg file still exhibits renown costs. The editing actually took some time, term searching for "renown", examining the context of every hit and then editing the existing value to zero. Rinse and repeat - a lot... Doing exactly the same edits in the GWX3 Basic.cfg works as intended, that is zero renown costs for torpedoes and upgrades when in the Bunker.

No idea why the Basic.cfg edit works with GWX but not CCoM. Renown is not an issue with NYGM. Presumably in CCoM the renown values are kept elsewhere but I cannot figure out where as yet.

I think that the whole renown as career currency idea is silly and tiresome but it is not a game-breaking irritant. The only Renown in the game that is of interest mounts six-15" guns and makes a great target.

-C
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