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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Next update is postponed because of new work going on.
I revise all ships in sea folder, plus new better ships flags, plus something that has never been done in any SH concerning ships... It’s a long time work, so be patient for it! ![]()
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#2 | |
Sea Lord
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#3 |
Navy Seal
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Top secret!!
![]() Something visually cool when ships are sailing in rough weather... But it will be, if no major PC hit when big convoys. ![]()
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#4 |
Seaman
![]() Join Date: Jan 2017
Location: Finland
Posts: 33
Downloads: 1049
Uploads: 0
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Hi again!
Can you add more ship traffic at Baltic Sea(Yes,old question!) Example,Type2 recoinnassance missions at coast Latvian and so... No single ships.About 3-4 missions. Regards,Paroni |
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#5 |
Navy Seal
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OK, proud to announce it's working nicely!
![]() This is still the only cargo with the effect, but it's adding so much reality to the sailing in rough sea! The splashing happens only when sea is around 8m/s...here it is 10m/s. That's gonna be a lot of work adding this to hundreds ships, but it's worth it really...night and day watching ships rolling in waves in nice splashes! Furthermore...it's never been done in any Silent Hunter ![]() Here some pictures: ![]() ![]() ![]() ![]() The stock bow wave is still there, i didn’t touched it, and i won’t.
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#6 |
Pooped from posting
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good one
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#7 |
Navy Seal
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Destroyer E&F in rough sea now:
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#8 |
GLOBAL MODDING TERRORIST
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Nice.
Now I have a question. Is the effect asymmetrical should the ship be listing as would be the real case in real life. |
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#9 |
Navy Seal
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Hi Jeff!
Sorry, i don’t understand what you mean... ![]() But the effect is assymetrical in the way it’s not always both sides that get the splash effect (if it is what you mean) Depending the waves, sometimes only one side is splashing all over, and as there are 3 nodes giving the effect, sometimes only 1 or 2 nodes are splashing, hence the effect can be shorter ![]()
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#10 |
Argentinian Skipper
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I tried the Nvidia settings and work very fine.
Many thanks! @TheBerbster: I think these settings should be added to the SH4 General Tips and Help resources. Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#11 |
Navy Seal
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DARK WATERS V4 IS OUT !!
See post #1 - AA guns have new ammunition, specially the AA with black burst - Deck guns have star shells now - Power of every shells have been revised. Up to you to find the more efficient ! - AI visuals have been increased but not in range distance. Your veteran crew will spot a ship at around 12000M while the cargo veteran crew will spot you surfaced around 6500M by clear weather. Night surface attacks still possible up to around 1000M with clear weather. - Periscopes are now detectable. The more you raise it the faster you can be detected! Cargo with veteran crew can detect a fully raised periscope at around around 2000M with 2m/s waves, 1500M with 8m/s waves (the higher the waves, the closer you can go) - No more invisible periscope for types VII & IX (AI couldn’t see them!) - AI cargo guns skills slightly increased. They no longer fire all around but on your sub now. After some adjustment time, they will hit you. - U-Boat have now visible damages (decals - only one type) - Ability to raise and lower U-Boat flag via watch officer new order bar icon. When your U-Boat will be be snorkel equipped, activate new add-on mod to keep a static flag (because only way to raise/lower flag is via snorkel call) - New add-on mod only for U-Boats snorkel equipped to keep static flag - Deleted U-Boat flag add-on mod not necessary anymore - External camera can’t go through object now - Museum camera adjusted - Cargo flags have been adjusted - Cargo lifeboats have been adjusted so they no more stand in front of AA guns - Fixed Egypt flag missing (thanks KaleunMarco) - Unified Render Controller has been added to all ships when possible - Unified Render Controller has been added to all planes when possible - All ships have now water splash effect when rough sea (above 5m/s) Unique feature in any Silent Hunter! - Some ships without URC have been color adjusted - Few planes color adjusted - Torpedo DUD chances are now lowered when slow speed, and angles DUD chances has been slightly lowered (ex: firing more than 50° was 99% DUD before, now it’s 90%) - Torpedo G7e TII speed is now 30 knots (it was 28) - All torpedoes have now same damage power (they had the same explosives weight in RL) according to TII’s - Naval mines are now working, and damage adjusted (deadly) - SMA mines for type VIID are working and power adjusted (deadly) - Harder Escort L1 & L2 have been adjusted to new AI visuals Here where to raise/lower the flag: ![]() Hope you'll like it! ![]()
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Last edited by Fifi; 01-25-20 at 04:18 AM. |
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