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Old 06-09-06, 01:17 AM   #5
nvdrifter
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Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by nvdrifter
Download for Longer U-Boat Repair Times (beta) mod v1.0 is now available here:

http://rapidshare.de/files/22590203/...times.zip.html
1. Definately needs a lot of "depends on crew efficiency=false" in sensors.cfg I played with all true and visual spotting was definately an issue - I was the suprised party almost every time, I spotted well within the visual circles of everything.

2. I assume everyone is seeing completely empty compartment effiency bars ?

3. Torp load times are slow but ok imo

4. I will never play without unmodified flooding again.

5. It *may* play better with standard Damage Control - not being able to help on other compartments felt very limiting. Dunno, I am sticking in NYGM for a bit before I switch to try this.

6 VERY Das Boot !!!! Played career patrol with sensor crew effeciency on, (no damage), then played mission with Revenge - sank it and had 8 DD J Class on me for two hours.... 22% - yello, orange, red, and blue everywhere.

7. Total blast. Definately has problems and issues, but My oh My does it have promise.

If I werent leaving town this weekend, I would get no sleep
Thanks for that tip on the crew efficiency setting for sensors.cfg. Will change those settings to false and include the file in an new upload.

I am aware of the empty efficiency bar, but it seems crew efficiency is directly tied to repair times. Maybe it will be possible to change settings in other files as a workaround for this.

Last edited by nvdrifter; 06-09-06 at 01:59 AM.
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