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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12766 |
Navy Seal
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Sounds really interesting gap but please note that all visual bonuses which AI could achieve by droping flares (SS and red distress flares) are removed from the game due to enormous lag and CTD problems...In other words, The flares are still there but they have no effect on AI visual sensors...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#12767 | |
Samurai Navy
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Should I use the Goblin editor to edit this file? I tried, but I can not find the things you mention. My issue with the magnetic detonators is that they do not seem to be sensitive enough. The torpedo needs to get extremely close to the targets hull before it detonates. In real life the submarine crews actually did not have the luxury of having every single ship they encounter inside a Recognition book. So they did not have reliable draft information on their targets. How did they do it? The torpedoes must have been more sensitive than they are in the game right now |
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#12768 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Despite all these caveats, I am confident that with the appropriate controllers and some workarounds a flame float can be achieved in Silent Hunter games with a decent degree of realism. ![]() Quote:
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#12769 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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https://digitalcommons.georgiasouthe...99&context=etd but be warned: besides historical plausibility, there are game play factors, (like the ones mentioned by Vecko in his reply to your query) that must be considered when adopting some settings rather than others ![]() |
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#12770 | |
Samurai Navy
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I have read that document, it is very interesting, but doesn´t answer this question. I have now changed the magnetic pistols to have a max detonation range of 4 meters and I have done some testing. I think it is better now. The torps still have a high chance to pass underneath the target without exploding, and you still need to get pretty close to the keel if you want the torp to detonate under the target. We must remember that SH5 surely measures the distance between torpedo and hull radially, that means from the center axis of the torpedo, not from its outer diameter. I also tested with heavy seas (wind 15m/s) there is a chance that a magnetic pistol will detonate prematurely in these conditions, as there should be. Also torpedoes seem to generally run about two meters deeper than set (at least in the test mission, or the ships keel is not as deep as advertised) ![]() So all in all, 4 meters allows you to get a hit by estimating the targets draft, but still requires you to get pretty close. I would advise to incorporate that change into TWOS @VDR, do you want the files? P.S. If you look at the torpedoes in the editor, then you will notice that the G7es TX is the only torpedo that does not have a cavitation effect, apparently the entries for ParticleGenerator -> BitmapParticles are missing
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How to use the RAOBF to measure speed, range and AOB, and then use the Attack Disc to set up a perfect 90° attack. Your diveplane controllers are killing you! ![]() Das Brot https://www.youtube.com/watch?v=Irs1NOMJVfg Last edited by Tonci87; 12-13-19 at 05:59 PM. |
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#12771 |
Samurai Navy
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Another topic, the equipment fix mod needs a revision.
I became suspicious when I saw that I can purchase FAT Torpedoes in the middle of 1941 (they should become available late in 1742) I then had a closer look. The TIII torpedo should not become available before 1942, however it is also available early in 1941. The Conning Tower modification 2 should not become available before November 1942, in the game it is already available in early 1941. See here for more information: https://uboat.net/technical/flak.htm I guess there will be more inaccuracies. Can somebody point me to the file with the start dates for the equipment? Thank you. |
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#12772 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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the file can be edited with any text editor, and its settings are intuitive ![]() |
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#12773 | |
Argentinian Skipper
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Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#12774 |
Planesman
![]() Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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Hello sailors
I would like to thank you all for taking care of the SH5 and constantly improving it. Every small improvement will certainly show more in the game than we are able to estimate today. Although I am not active on the forum so believe that I read everything that appears on the new thread. You just do a very good job and I thank you again for it. ![]() ![]() ![]() |
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#12775 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#12776 | ||
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#12777 | |
Navy Seal
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Despite all my efforts, I couldn't find the solution for conning towers. They have to bee offered always or not offered at all...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#12778 |
Samurai Navy
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#12779 | |
Samurai Navy
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#12780 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I was wondering that too. Electric torpedoes should not have wakes, or at least they shouldn't have wakes as evident as steam torpedoes, but as the name says the wake of steam torpedoes was caused mainly by... steam bubbles. To the best fo my understanding cavitation should have affected electric torpedoes as well as steam ones (though, due to their slower speed, to a lesser extent), so if the empty field reported by Tonci is really about cavitation effect, it might be a simple overlook. Quote:
On the contrary, updates that at a certain point were considered 'standard', should be completely free: an U-boat captain who was not enough charismatic or... aggressive as per B.d.U. desires would have been given a lesser important command, not sent to the Atlantic on an U-boat without torpedoes lol ![]() Quote:
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