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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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Thanks Von Zelda!
I appreciate your help with this. I did all this years ago but have no recollection as to how it was done. My first priority is to fix (deactivate) the Torpedo firing key. after that, I would like to explore whether there are dormant features in SHIV that can be activated, which we had in SH III. If I remember correctly, in SHIII we can direct the sonar operator to following a merchant ship or warship, and we can get a report of depth charges in the water. Target ID and range to end would be useful also. Thanks! Joe S |
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