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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
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Thanks everyone for your help!
I do not have any "mega" mods, only some sound effects and the bearing indicator, nor do I have the JSGME mod. Will try to change the "enter" command manually. I remember doing it many years ago when SH IV and the mod first came out, but that was a long long time ago! I will back up the folder, just in case I screw something up! Joe S |
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#2 |
Stowaway
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Joe,
Adding and/or editing keystrokes in the Commands file is very simple. Using a keystroke is much faster than using several movements and clicks of the mouse. Let me list some that I added or edited in addition to fire torpedo: Attack Map Navigation Map Toggle Radar Antenna (up or down) Follow Sound Contact Report Sound Contact Cycle Bow Tubes Cycle Aft Tubes Report Weather Report Depth under Keel Toggle TDC on/off Toggle Torpedo Auto Load Toggle Damage Team Toggle Recharge Radar Depth Target ID Report Range to end Report Time to end Man AA Guns Man Deck Guns Fire at Will Plot Course on Navigation Map Return to Course Toggle Battle Stations Report Nearest Visual Contact Let me know if you're interested in adding any of the above; I can guide you to the correct Cmd #'s. Last edited by von Zelda; 09-29-19 at 10:05 AM. |
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#3 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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Thanks Von Zelda!
I appreciate your help with this. I did all this years ago but have no recollection as to how it was done. My first priority is to fix (deactivate) the Torpedo firing key. after that, I would like to explore whether there are dormant features in SHIV that can be activated, which we had in SH III. If I remember correctly, in SHIII we can direct the sonar operator to following a merchant ship or warship, and we can get a report of depth charges in the water. Target ID and range to end would be useful also. Thanks! Joe S |
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#4 | |
Stowaway
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Report Nearest Warship Contact is Cmd483 Follow Nearest Sound Contact is Cmd485 Follow Nearest Warship Contact is Cmd486 Estimated Range to Contact is Cmd487 Precise Range to Contact is Cmd488 I tried estimated range command but was not successful and gave up. In addition to hydrophone, needs the Sonar upgrade to be installed for sure. Range to Course End is Cmd259 Time to Course End is Cmd258 I'm not aware of any command to Report Depth Charges. Let me know when you need Key Codes and I'll try to provide help. I need Cmd codes for Toggling the Position Keeper Button On & Off; and for toggling torpedo speed or for torpedo speed from slow to fast; if anyone out there knows of these. |
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#5 | |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
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IMO many of those actions are begging for keystroke alternatives. Is a list of commands published on SS and are they as straightforward as the torp firing edit? ![]() |
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#6 | |
Stowaway
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I also suggested the alternative edits to [Cmd313] that would make "CTRL+ENTER" or "SHIFT+ENTER" the keystroke to fire torpedoes. Over the years of playing SH3 & SH4, I have numerous accidental firing of torpedoes with both ENTER and CTRL+ENTER; so, I have recently gone to SHIFT+ENTER which is less likely to give me said problem. In my post 5, I listed 24 additional keystrokes that I use that I don't think are included in the stock game, while some of them but not all, have probably been added to the various mega-mods. I use Webster's GFO and I know that he edited his keyboard functions to include a good number of them. In my post 7, I listed a few CMD #s that relate to Joe S later post. I did not list the keystroke edits because they will depend on what keys are available to add or edit, which depends on your particular mega-mod and/or any previous edits to your Commands file. Many of the keystrokes are holdovers from SH3 and SH3 mega-mods that were used by the developers and moders in SH4. You asked if there was a list of commands published on SubSim and are they as straightforward as the change to the ENTER command. To my understanding, there is no list published by SubSim. I've come across one other SH4 player that published an excel file of his fairly extensive list of his keystrokes. You can easily see a list of the commands by opening up a Commands file under this path: SH4 Wolves of the Pacific/data/Cfg/Commands and reading the list. The easy part is that they are all named and fairly self-explanatory. The hard part in making major modifications is know which keys are empty or which keys you can easily switch around to make the keyboard more playable. I began editing of my Commands file after installing Webster's GFO mod. He had already made additions and edits to his Commands file and its layout pretty much followed SH3 which I was quite familiar with. Webster also left many of the non-used or edited keystrokes in tact by placing ";" in front of them so I had a fairly complete list of numerical keystrokes to use. For example, ;Key0=0x0D,,"Enter" for instance. Key0=0x0D is the actual "enter" key's numeric number. The empty 2 commas ,, in the middle shows that it is not in combination with shift or control or other modifier. The last part, "Enter" is the name of the key. And the ; in front of the full text ;Key0=0x0D,,"Enter" means delete, disable or do not use in this program. Key0=0x0D,,"Enter" means use the enter key in this program. If one adds a lower case c between the 2 comas such as Key0=0x0D,c,"CTRL+Enter" This becomes the combination control + enter. If it was Key0=0x0D,s,"SHIFT+Enter" It is now the combination of shift + enter. You start by making 1 or 2 adds or edits at a time and then going to one of the sub-school missions to try it out. If it works, save that file, make some notes of what you did and go on to another add or edit. In each case, save every good file with a new version number and then go on to some future changes. I'm up to version 7.9 Most of you already know this stuff, and this is quite simple stuff compared to what some of you do, but maybe there's one or two of you that will learn something new. I know this is a windy reply but I hope it is helpful. |
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#7 |
Stowaway
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Did some research and learned something new.
Open Commands file and go to [Cmd 257] and just add Key0=0x47,s,"SHIFT G" and nothing else. This is a holdover from SH3 but somehow renamed and unused in SH4 as Report Time to Turn. There is no button for the mouse to select and it actually reports maximum fuel range in the game. My Gato's max range was highest right on 10 knots. [Cmd257] Name=Report_time_to_turn Ctxt=1 MnID=0x3F250002 Key0=0x47,s,"SHIFT G" If anyone finds a Command or Cmd # for the Position Keeper button, please let me know. |
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