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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
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A few questions:
I have a GATO class sub 1. I have a few candidates I like for their specialties I would add to the crew but the game says I have to many officers. OK got it, I need to replace someone. I may wait if the next class of boat allows for more crew, specifically officers. Does it? 2. I have a few crew that 'devloped' new abilities but require a radio room. I dont have a radio room on the GATO class. Is that a future upgrade of a new class of boat that has a radio room. 3. How valuable is experience. In other words, if I replace a crewmember with a new guy with zero experience, but with a specialty is that worse than keeping the old crew? |
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#2 | |||
Silent Hunter
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skill is also a function of rating. typically a 3/c will have more skill than a seaman, and a 2/c will have more skill that a 3/c and so on. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 |
Chief
![]() Join Date: Aug 2019
Location: Patroling the south pacific
Posts: 321
Downloads: 75
Uploads: 0
|
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Thanks for the answers.
When someone is ranked with a skill, for example watchmen at 80, does that skill move up as the person stays in the shift or just the experience moves? |
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#4 |
Stowaway
Posts: n/a
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<in this model, the Conning Tower is the radio room. not historically correct. some mega-mods correct this by adding a radio room. not to worry, just make the mental adjustment and treat the conning tower as the radio room.>
There's a 6 man position Conning Tower (Radio Room) on the Crew Management page made up as 3 shifts of 2 men. The 1st position is radar and the 2nd position is sonar for each shift. For what it might be worth to know, if you remove a man while on duty, his radar or sonar figure in the conning tower will be vacant. Also, there's a mod that allows for more officers and petty officers. It is Crew Rank Fix - Stock - Mod It should be in the download section. I try to pick all basic seamen with 100 pts as watchmen, mechanical & electrical. All seamen with less get tossed. Last edited by von Zelda; 08-27-19 at 03:38 AM. |
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#5 | |
Silent Hunter
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if you have a S1c assigned to the Deck Watch and he has a watchman skill = 80, the only way he will increase that skill is if you promote him to PO 3/c. that man will not increase his skill level just by completing missions on your boat as a S1c that is the way the game is designed.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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