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skirich 08-25-19 09:20 PM

Crew Management Questions
 
A few questions:


I have a GATO class sub



1. I have a few candidates I like for their specialties I would add to the crew but the game says I have to many officers. OK got it, I need to replace someone. I may wait if the next class of boat allows for more crew, specifically officers. Does it?

2. I have a few crew that 'devloped' new abilities but require a radio room. I dont have a radio room on the GATO class. Is that a future upgrade of a new class of boat that has a radio room.


3. How valuable is experience. In other words, if I replace a crewmember with a new guy with zero experience, but with a specialty is that worse than keeping the old crew?

KaleunMarco 08-26-19 10:26 AM

Quote:

Originally Posted by skirich (Post 2624333)
A few questions:
I have a GATO class sub
1. I have a few candidates I like for their specialties I would add to the crew but the game says I have to many officers. OK got it, I need to replace someone. I may wait if the next class of boat allows for more crew, specifically officers. Does it?

in a word, no. if you want to be able to have more officers and/or NCO's (or even more rated petty officers) you will have to learn how to use Notepad and edit the boat-savefile.

Quote:

2. I have a few crew that 'devloped' new abilities but require a radio room. I dont have a radio room on the GATO class. Is that a future upgrade of a new class of boat that has a radio room.
in this model, the Conning Tower is the radio room. not historically correct. some mega-mods correct this by adding a radio room. not to worry, just make the mental adjustment and treat the conning tower as the radio room.


Quote:

3. How valuable is experience. In other words, if I replace a crewmember with a new guy with zero experience, but with a specialty is that worse than keeping the old crew?
experience is less important than rate which adds to skill, although the crew will need the one (experience) to qualify for a higher rate which brings a higher skill. chicken-and-egg conundrum.
skill is also a function of rating. typically a 3/c will have more skill than a seaman, and a 2/c will have more skill that a 3/c and so on.
:Kaleun_Salute:

skirich 08-26-19 12:04 PM

Thanks for the answers.


When someone is ranked with a skill, for example watchmen at 80, does that skill move up as the person stays in the shift or just the experience moves?

von Zelda 08-26-19 12:13 PM

radar & sonar in conning tower
 
<in this model, the Conning Tower is the radio room. not historically correct. some mega-mods correct this by adding a radio room. not to worry, just make the mental adjustment and treat the conning tower as the radio room.>

There's a 6 man position Conning Tower (Radio Room) on the Crew Management page made up as 3 shifts of 2 men. The 1st position is radar and the 2nd position is sonar for each shift. For what it might be worth to know, if you remove a man while on duty, his radar or sonar figure in the conning tower will be vacant.

Also, there's a mod that allows for more officers and petty officers. It is Crew Rank Fix - Stock - Mod
It should be in the download section.

I try to pick all basic seamen with 100 pts as watchmen, mechanical & electrical. All seamen with less get tossed.

KaleunMarco 08-26-19 03:11 PM

Quote:

Originally Posted by skirich (Post 2624382)
Thanks for the answers.


When someone is ranked with a skill, for example watchmen at 80, does that skill move up as the person stays in the shift or just the experience moves?

skill changes with rank.
if you have a S1c assigned to the Deck Watch and he has a watchman skill = 80, the only way he will increase that skill is if you promote him to PO 3/c.
that man will not increase his skill level just by completing missions on your boat as a S1c
that is the way the game is designed.


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