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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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To hide hide navigation marks completely, use the appropriate option in OFEV...Note that the first initial mark when you load the game can not be hidden. That's now SH5 rel nav works.
Yeah I already found that option when looking to neuter the nav man, and your right I couldnt stop the initial map marking after a save. Its such a shame all my super marks and nav marks I place get lost after reloading a save. Put such effort into them and poof, they dissapear. ![]() |
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#2 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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Why don't you save them than and load again later??
![]() Is that possible? I havent noticed anyway to do that. |
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#4 |
Navy Seal
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Of course...Ship Journal function. You'll find save/open journal buttons there...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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Thanks, I did see that save button before but didnt know it would reload nav marks or super marks on the map
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#6 |
Mate
![]() Join Date: Apr 2016
Location: AN72
Posts: 55
Downloads: 33
Uploads: 0
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oops
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