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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | ||
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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![]() Quote:
Quote:
I tried at first. In some parts of the patSH3r source code you can still see that I tried it. It's mentioned in the comments (which I've forgotten to update when I gave up). If I make one patch I might end up having to write two or more patches to make it compatible with hsies. One when hsie.A i enabled. One more when hsie.A is disabled. Fu*k... it crashes. This because a variable in the hsie.A-code are also being used in hsie.C and -F-code too, and doesn't get updated correctly now. I have to figure out how this variable works in fragmented, disorganized and very sparse commented code in gerrman. By the way... which other hsie-features uses this variable also?! Not to mention all variables that are being used between A, B, G and O that I may have missed, and doesn't result in a crash. That's gonna affect the game somehow. It probably ends up in some "when I got 56% oxy left and the clock is 12:42 a friday the submarine crashdives"-bug. I just puked in my mouth. No! If I have to fill my my spare time with something extremely hard and boring. I rather work extra and make some money instead. Last edited by Fader_Berg; 06-03-19 at 04:49 PM. |
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