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Old 05-20-19, 04:14 PM   #1
kapuhy
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Thanks for a very detailed explanation!

And yes, your diagnosis is correct. As for fixing, I tried leaving "rudder" field blank and it's a no go unfortunately - the aircraft will refuse to make any maneuvers except flying along assigned waypoints - no attacks, no altitude changes. This leaves the second method.
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Old 05-20-19, 05:09 PM   #2
gap
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Quote:
Originally Posted by kapuhy View Post
Thanks for a very detailed explanation!
My pleasure

Quote:
Originally Posted by kapuhy View Post
And yes, your diagnosis is correct. As for fixing, I tried leaving "rudder" field blank and it's a no go unfortunately - the aircraft will refuse to make any maneuvers except flying along assigned waypoints - no attacks, no altitude changes. This leaves the second method.
Yep, I mentioned it for completeness, but I knew that the first method was too simple not to come with many undesired side effects.

Hopefully applying a proper fix won't be too complicated
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Old 05-22-19, 04:21 PM   #3
kapuhy
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Hmm... it might be more complicated than I thought.

So, I took Me 262 tail 3D model, separated rudder in Blender, and specified the new, separated rudder model in unit_Ship\Rudders field. The result...

 


Not exactly what I hoped for. I double-checked if I didn't forget to save changes to sim file, but no - it shows the rudder, not the tail model.

Maybe merging actual tail with rest of the hull (as part of MainFrame model) and leaving only rudder as "tail" part will do the trick...

Last edited by kapuhy; 05-26-19 at 04:53 AM.
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Old 05-22-19, 09:32 PM   #4
gap
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Originally Posted by kapuhy View Post
Hmm... it might be more complicated than I thought.

So, I took Me 262 tail 3D model, separated rudder in Blender, and specified the new, separated rudder model in unit_Ship\Rudders field. The result...



Not exactly what I hoped for. I double-checked if I didn't forget to save changes to sim file, but no - it shows the rudder, not the tail model.

Maybe merging actual tail with rest of the hull (as part of MainFrame model) and leaving only rudder as "tail" part will do the trick...
Have you replaced (in the 'rudder' field of the unit_Airplane controller) the name of the tail section with the name of the newly separated rudder? From the picture it seems you have not. Note that the rudder should be given a different name than the rest of the tail, and its node should be a child node of the tail node
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Last edited by gap; 05-22-19 at 11:28 PM.
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Old 05-23-19, 01:38 AM   #5
kapuhy
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Quote:
Originally Posted by gap View Post
Have you replaced (in the 'rudder' field of the unit_Airplane controller) the name of the tail section with the name of the newly separated rudder? From the picture it seems you have not. Note that the rudder should be given a different name than the rest of the tail, and its node should be a child node of the tail node
EDIT: (removed misleading info after finding my error): Tail works just as Gap was saying, only I didn't know how to save changes in sim file properly it seems... so anyone trying to fix similar issue, follow Gap's advice above.

Last edited by kapuhy; 05-26-19 at 04:52 AM.
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Old 05-24-19, 08:12 AM   #6
gap
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I don't know why merging the tail section with the rest of the aircraft fuselage should have fixed your problem. To the best of my knowledge, the only thing that matters as far as rudder rotation is concerned, is the name of the actual rudder part being stated in the aircraft controller.
If you don't want the tail to be one piece with the rest of the aircraft just keep it separated and import it in a new node set as a child node of the main fuselage. If my explaination is not clear enough, just look in stock game for an example of air units that have their rudder rotating correctly AND their tail breaking apart when hit
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Old 05-24-19, 08:44 AM   #7
vdr1981
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Guys, can you please move your discussion to the main TWoS thread? This thread is already becoming congested and loosing it's purpose...Thanks!
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