SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-05-19, 07:38 PM   #18
blackswan40
GWX - KC Crash Test Dummy
 
blackswan40's Avatar
 
Join Date: Mar 2008
Location: IN THE STEEL SHARKS VIRTUAL OCEAN
Posts: 2,795
Downloads: 612
Uploads: 32


Default

Quote:
Originally Posted by Onkel Neal
Can you give us some ideas on how we can make it a "hunting" sim?
My Thoughts on Human Controlled Escorts V Human Controlled Uboats
The merchant ships must be controlled by the Simmulations AI following the course pree set with the merchant thats the convoy commondores
ship and all other merchants are attached to him on same heading course the job of the escorts is to stop the Uboats sinking Merchants not necessarsilarly to destroy/sink Uboats ie to protect the convoy at all costs.
Keeping the Uboats from penetrating the escort screen or keeping the Uboats head down so to speak like stopping rustlers getting your cattle.
By dropping DC'S near to the UBoat to put him off is stroke if hes about to launch his eels.
also escorts could hunt in pairs similar to escorts in GWX3 one approaches you at slow speed pining you while another does an atttack run on you then they change over.
forcing the Uboat player to turn this way and that way at speed all the time runing is batteries down.
The human escort players would have to have some sort of points system a safe convoy icon on the results screen for protecting a convoy and not loosing a single merchant in the mission even if they did not destroy any Uboats.

The Uboat players probing the Convoy defences tring to slip through a gap in the escort screen once inside the Convoy then the Uboats can target the bigest ships but you could have AI twarlers inside the convoy to spice it up
as well as the five human controlled escorts that can also weave in and out of the convoy lanes.
Also what about Q-ships small merchants with sound gear on pinging the Uboats sending that data to the escorts by in game radio messages.


So in a nutshell theres the thrill of the Hunt for both sides

Last edited by blackswan40; 05-05-19 at 08:02 PM.
blackswan40 is online   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.