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Old 06-02-06, 06:04 PM   #46
Ducimus
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Would one of you guys try this in your sim.cfg:

Waves factor=0.75
Noise factor=0.45

If you want escorts to chase you, it can only help
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Old 06-02-06, 06:19 PM   #47
Wulfmann
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Quote:
Originally Posted by Ducimus
Would one of you guys try this in your sim.cfg:
Waves factor=0.75
Noise factor=0.45
If you want escorts to chase you, it can only help
They chase me now as if they are attached to me. You want me to make them chase me more?
Seriously, do you mean increase AI effectiveness or reduce it?

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Old 06-02-06, 06:22 PM   #48
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Quote:
Originally Posted by Wulfmann
Sorry, more unclearness!:rotfl:

Ihave the beta SW Mediterranean add on which has over 45 more ships. I added many of these to my Grey Wolves. Ships like Battle, H and M, Gridly, Hunt DE as well as 3 new Sloops (frigates) and other escort ships. These will not be in TT's tweak DL. I was wondering how I can make/convert the .sim files to tweak ones. Changing the .sim to _sim.txt is not enough by itself.
I have varied the changes in the rudder and props so all ships are different some more so when I have records that indicate a better or worse turning ship. But, I do not want to be able to see a added DD and know it will turn better.
BTW, I have tweaked mine much less. from 0.03 to 0.035-037, 0.05 to 0.055-58 with a few I know handled poorly to 0.04 and 0.06 so hopefully this will be just enough to take the edge off the hounds from hell. But, not enough that 3 or 4 will not lose you. We shall see in the next few weeks.
Difficulty that is real with survival that is realistically possible. Hopefully, that is not too much to achieve. Hopefully


Wulfmann
Please report back how your radius tweaks are doing in game

0.03 to 0.04 in my book makes them turn faster does it not or am i wrong?

I went with 0.007 which is very extreme but did indicate they were then turning very wide. Mind you I also changed the one underneath to 0.01.

I have not established what each one does in game yet as it is early days and i have to take a break.

Like I said, I need to test all this after the ninth so there is no set rules with radius as of yet. Any feedback till then will help establish what the figures can then be tweaked to.


Dumicus, I will be trying your tweaks after the ninth also along with some stuff CB is working on.

I have decided not to look at things in detail anymore and am Just going to go with what feel right in game.
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Old 06-02-06, 06:32 PM   #49
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Quote:
Originally Posted by Wulfmann
They chase me now as if they are attached to me. You want me to make them chase me more?
Seriously, do you mean increase AI effectiveness or reduce it?

Wulfmann
Increase it. For the most part, in a campaign game, the AI is relativly dumb and clueless. They can't hear very well.

If your using the U505 mission as a test mission for the changes your making, that lmission not a good one to use. The AI in that mission almost always acts top notch. In all the time ive played SH3, ive only ONCE had the AI in a campaign game act that good.
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Old 06-02-06, 07:04 PM   #50
CB..
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Quote:
Originally Posted by Wulfmann
Sorry, more unclearness!:rotfl:

Ihave the beta SW Mediterranean add on which has over 45 more ships. I added many of these to my Grey Wolves. Ships like Battle, H and M, Gridly, Hunt DE as well as 3 new Sloops (frigates) and other escort ships. These will not be in TT's tweak DL. I was wondering how I can make/convert the .sim files to tweak ones. Changing the .sim to _sim.txt is not enough by itself.
I have varied the changes in the rudder and props so all ships are different some more so when I have records that indicate a better or worse turning ship. But, I do not want to be able to see a added DD and know it will turn better.
BTW, I have tweaked mine much less. from 0.03 to 0.035-037, 0.05 to 0.055-58 with a few I know handled poorly to 0.04 and 0.06 so hopefully this will be just enough to take the edge off the hounds from hell. But, not enough that 3 or 4 will not lose you. We shall see in the next few weeks.
Difficulty that is real with survival that is realistically possible. Hopefully, that is not too much to achieve. Hopefully


Wulfmann

i think your going about this all wrong Wulf---slow down a bit an come at it from the other end--

you need to tweak the entrys for the non stock destroyers--but there are no tweak files for these ships----

ok so make the tweak files for these ships--BY

COPY ONE OF THE STOCK DD TWEAK FILES <======PING PING PING!!!!!!!!!!!!!!!!!!!!!!!!!

RENAME it to the name of the DESIRED ship
open it in notepad
find this bit at the top more or less

// Path to the file we are changing.
Path=data\Sea\NDE_River\NDE_River.sim

edit the path to the desired ship

save it
then open the new tweak file in the mintweaker
and edit away
now call me a nutter but i reckon that'll sort it--
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Last edited by CB..; 06-02-06 at 07:32 PM.
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Old 06-02-06, 09:49 PM   #51
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God bless you CD! That was it.
Amazing what the right knowledge does.

BTW I spilt that convoy using the same name (OS) to OSLate. While I have not had problems adding things I never assume anything (Or I assume and regret often)
That one actually started in mid 1941 and ran to the end and I think I will spilit it again so I can add VV from Feb 44 on yada yada yada.
Will do more convoys later when I have tweaked these escorts and sensors so I fear for my life but "know" I have a realistic chance.

Wulfmann
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Old 06-02-06, 10:04 PM   #52
CB..
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Quote:
Originally Posted by Wulfmann
God bless you CD! That was it.
Amazing what the right knowledge does.

BTW I spilt that convoy using the same name (OS) to OSLate. While I have not had problems adding things I never assume anything (Or I assume and regret often)
That one actually started in mid 1941 and ran to the end and I think I will spilit it again so I can add VV from Feb 44 on yada yada yada.
Will do more convoys later when I have tweaked these escorts and sensors so I fear for my life but "know" I have a realistic chance.

Wulfmann
Many thanks I'm glad it worked!!!
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the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

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