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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
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I have really played with improving the RND file in an attempt at realism.
While I can state mine is much more difficult I know it does not properly mirror what a real U-Boat went through. But, is it even possible? The heart of the U-Boat war was the convoy battles. That is also where we lack realism more than any other area in SH3, IMO In 1943 there could be as many as 30 escorts for a convoy followed by a hunter killer group ready to take over as each group of 3 or 4 escorts kept a U-Boat down. They could then return to their convoy work and let the killers finish the job as planes circled above. We can not do that. For one, we are alone, there are no other wolfs to relieve us by attacking the other side. Not only that the escorts simply drop their DCes on your position nearly every time. After 3 ½ hours last night my boat was sunk but oddly there were no DCes exploding when the damaged occurred. Was gibt es hier? I cannot guess as to what happened, explosions did not give off sound this time? I had made this a carefully watched series of attacks to try and ascertain what actually happened. I remained at 240 meters the entire time and each time I heard splashes I would go flank speed and turn either 45% or 90% and every time the bombs exploded where I would have been had I not turned. Or, I did stints at slow speed and turned in the same way. I remained in silent mode This worked for the entire time every time. Some specs GW 1.1 (without the 1.1 basic cfg so I don’t have to worry about saves at the wrong time) My GW RND is modified for many more escorts as well as other convoy tweaks. All escorts are veteran (crew rating =3) in my RND from beginning to end.. The 1943-45 convoys have at least 2 escorts on each side and at the rear or 7 escorts total (this one had 8). It should be expected in this time period for 3 to 4 A/S ships to be attacking you. But, they always drop right on top of you and that is simply not realistic. So, is there a way to make them less sure of your position? Going and staying silent means you move slower but not once did it prevent them from making perfect drops only that the drops ended up exploding closer to my turned position and did not prevent them from dropping on my new position, silent or flank ahead. I would like to find a way to actually have real convoy attacks, with real possibilities. That means 20-25 escorts ringing them making it hell but if 7 escorts are impossible then what is the point? My next project RND will be to double the escorts and make them all 2 rated crews. Just to see what will happen and how. I have tried less escorts but the fact is we can homi the sole flank escort, attack the merchants and reload the stern tube with another T5 in time for the other escort to be in range. (Usually the lead and far escort will not intervene in a large convoy) Results? Very unrealistic but, more satisfying for those that want to win PC games. Does anyone know of a way to mix up the DC drops so they are not so accurate therefore more realistic? What files dictate the DC accuracy? It seems something should control this. There needs to be a way to improve this so we can replicate the 1943-45 convoy era better. Any ideas? Anyone, anyone?? Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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