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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seaman
![]() Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
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![]() Quote:
I am hoping it is down to NYGM having different settings out of the box and Magui not being changed to suit. I will change it first to see if it works. Then after I plan to find out why it has those different settings. |
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#2 |
Seaman
![]() Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
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Are you able to explain the purpse of these?
DialVal=30,330 and RealVal=0,25; meters Real val i presume is the initial setting as you say.. And Dial val? Is this the range of dial? |
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#3 |
Ocean Warrior
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No idea, sorry.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 | |
Ocean Warrior
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![]() Quote:
http://www.mediafire.com/file/x2npcy...YGM+v2017A.rar
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Seaman
![]() Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
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I have this fix installed. It doesn't make any changes to the dials.cfg
Are there other files that are important in relation? I browsed the fixes for each supermod I have and nothing is apparent that would change dial behaviour in this way. |
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#6 |
Ocean Warrior
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I'm not sure; what megamods is this problem in; gwx, nygm, both ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Seaman
![]() Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
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NYGM it seems.
Seems it is not only the Magui. I tried hitmans (which was packaed with NYGM) and a few others and all show discrepancies between the attack page and the dials on other pages. Will just have to live with it. Dunno why but I seem to prefer NYGM over GWX. |
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#8 |
Seaman
![]() Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
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Interestingly, a mixture of stock and mod settings work perfect. Torpedoes run beautifully and at the correct depth. And the guage works spot on. Goodness knows what is making the difference in NYGM. Ther is some setting somewhere that affects it.
Code:
[Dial0] Name=Torp_Depth Type=16; DIAL_TORP_DEPTH Cmd=Set_torpedo_depth Dial=0x3B0600FF CrtVal=0x3B060001 NewVal=0x0 DialVal=30,330 RealVal=3,25; meters Circular=Yes CmdOnDrag=Yes |
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#9 | |
Ocean Warrior
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Maybe your NYGM or Hsie patch install is wrong, don't know. The torpedoes are supposed to run at the incorrect depth sometimes, and in NYGM, the depth dial comes preset about 3.5 in all views. Does that 3.5 depth show on your dials ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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