SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-07-19, 09:23 PM   #1
Kedishen
Seaman
 
Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
I'd bet one or more of your mods/game install is messed up.
Completely possible but they all originate from the same stock installation.

I am hoping it is down to NYGM having different settings out of the box and Magui not being changed to suit. I will change it first to see if it works. Then after I plan to find out why it has those different settings.
Kedishen is offline   Reply With Quote
Old 04-07-19, 09:26 PM   #2
Kedishen
Seaman
 
Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
Default

Are you able to explain the purpse of these?

DialVal=30,330

and

RealVal=0,25; meters


Real val i presume is the initial setting as you say.. And Dial val? Is this the range of dial?
Kedishen is offline   Reply With Quote
Old 04-07-19, 09:28 PM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kedishen View Post
Are you able to explain the purpse of these?

DialVal=30,330

and

RealVal=0,25; meters


Real val i presume is the initial setting as you say.. And Dial val? Is this the range of dial?
No idea, sorry.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-07-19, 09:26 PM   #4
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kedishen View Post
Completely possible but they all originate from the same stock installation.

I am hoping it is down to NYGM having different settings out of the box and Magui not being changed to suit. I will change it first to see if it works. Then after I plan to find out why it has those different settings.
Not sure as I don't use it, but I seem to recall an nygm fix for Magui. Here it is. Check out his media fire page.
http://www.mediafire.com/file/x2npcy...YGM+v2017A.rar
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-07-19, 09:28 PM   #5
Kedishen
Seaman
 
Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
Default

I have this fix installed. It doesn't make any changes to the dials.cfg

Are there other files that are important in relation? I browsed the fixes for each supermod I have and nothing is apparent that would change dial behaviour in this way.
Kedishen is offline   Reply With Quote
Old 04-07-19, 09:32 PM   #6
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kedishen View Post
I have this fix installed. It doesn't make any changes to the dials.cfg

Are there other files that are important in relation? I browsed the fixes for each supermod I have and nothing is apparent that would change dial behaviour in this way.
I'm not sure; what megamods is this problem in; gwx, nygm, both ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-08-19, 01:56 AM   #7
Kedishen
Seaman
 
Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
Default

NYGM it seems.

Seems it is not only the Magui.

I tried hitmans (which was packaed with NYGM) and a few others and all show discrepancies between the attack page and the dials on other pages.

Will just have to live with it. Dunno why but I seem to prefer NYGM over GWX.
Kedishen is offline   Reply With Quote
Old 04-08-19, 02:38 AM   #8
Kedishen
Seaman
 
Join Date: Feb 2012
Posts: 33
Downloads: 87
Uploads: 0
Default

Interestingly, a mixture of stock and mod settings work perfect. Torpedoes run beautifully and at the correct depth. And the guage works spot on. Goodness knows what is making the difference in NYGM. Ther is some setting somewhere that affects it.



Code:
[Dial0]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x3B0600FF
CrtVal=0x3B060001
NewVal=0x0
DialVal=30,330
RealVal=3,25; meters
Circular=Yes
CmdOnDrag=Yes
Just search your Dials.cfg file for DIAL_TORP_DEPTH and make the appropriate change.
Kedishen is offline   Reply With Quote
Old 04-08-19, 03:23 AM   #9
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Kedishen View Post
Interestingly, a mixture of stock and mod settings work perfect. Torpedoes run beautifully and at the correct depth. And the guage works spot on. Goodness knows what is making the difference in NYGM. Ther is some setting somewhere that affects it.



Code:
[Dial0]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x3B0600FF
CrtVal=0x3B060001
NewVal=0x0
DialVal=30,330
RealVal=3,25; meters
Circular=Yes
CmdOnDrag=Yes
Just search your Dials.cfg file for DIAL_TORP_DEPTH and make the appropriate change.
Never seen the problem you mention, and I use NYGM too so thanks but I don't feel the need to change it.
Maybe your NYGM or Hsie patch install is wrong, don't know. The torpedoes are supposed to run at the incorrect depth sometimes, and in NYGM, the depth dial comes preset about 3.5 in all views.
Does that 3.5 depth show on your dials ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.