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03-26-19, 09:57 PM | #7861 |
Silent Hunter
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is this a good thing?
i was assigned this as a next mission. is this expected? i suspect not...
it is mission ID70 - Patrol Bismark Sea 01; driving a Gar out of Brisbane. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU_81\MODS] 100_FalloftheRisingSun_Ultimate_v0.81_RC1_PublicBe ta_EN 200_Sounds
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
03-26-19, 10:12 PM | #7862 | |
Silent Hunter
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regarding the nav map graphics for shipping (black dots), if you use JGSME and back out .81, browse to the folder C:\Ubisoft\FOTRSU_81\MODS\100_FalloftheRisingSun_U ltimate_v0.81_RC1_PublicBeta_EN\Data\Menu\Gui\ your folder will be slightly different at the beginning of the path because your system config will be different than mine but you will understand what i am describing. there will be two files, Contline.dds and Dashline.dds. Rename them to what ever you wish. then re-apply FOTRSU and the ship graphics will be restored to STOCK. on the ship controls overlap, i suspect that is a function of the smaller laptop screen in that there is just not as much room available as a 23 inch LCD monitor. no offense intended. another reason may be from using the Larger Gauges mod. are you using the Larger Gauges mod? if you displayed your game status previously, that post has rolled out of consciousness. please repost your game-mods-config using JGSME-tasks-export-to clipboard and paste it in your next post.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-26-19, 10:50 PM | #7863 | ||
Seaman
Join Date: Feb 2008
Posts: 42
Downloads: 31
Uploads: 0
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It worked! Cheers. Quote:
Yes, it is probably the size of my monitor. But note that I don't have this problem with the stock game. I guess it is up to you guys to decide if you want your mod to look good on smaller monitors or not.
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U52 VIIB SHIII GWX2 84% Realism Last edited by TS13; 03-26-19 at 11:49 PM. |
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03-27-19, 04:45 AM | #7864 |
Navy Seal
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Few little thoughts:
- could we have the ID icon lighted when the ID manual is showing? - could we have a clock icon when on the nav map? - is it possible to raise the radar antenna? (For plane tracking) Or is it historically accurate it couldn’t be raised? (Hence we need to go at radar depth) - a white moon instead of brownish...lived 10 years in the Pacific area not far from Salomon, and moon is really white can tell you.
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Last edited by Fifi; 03-27-19 at 04:56 AM. |
03-27-19, 07:40 AM | #7865 | |
Navy Seal
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As it stands now, EasyPlot does no harm, but only works on half the ships in FOTRSU.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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03-27-19, 12:51 PM | #7866 | |
I break things
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I have the two mods for that already lined up and in testing, one restores the ship icons & and the other brings back the colors...
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03-27-19, 01:01 PM | #7867 | |
CTD - it's not just a job
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--------------------------------------- Now, TS13, were you the one with the 1366x768 resolution? if so, that is part of the problem. But the screen grab you show appears cut-off, and bit crowded. Are you close in choosing a near-match for resolution? You probably already know this, but in theory, if you match Windows to your monitor, then match the game to Windows, you'll get the best, most efficient display. I do not have the problem of not having an exact match for my computers, but all the matches are usually at the bottom of the list of resolutions that are in the menu choices for Graphics: This is 1600x900 ----------------------------------------- @ hauangua: this is were you're supposed to say "Please, please please, CapnScurvy! Make an FotRSU compatible OTC!" and to each their own targeting method! --------------------------------------- Now, how many folks are not hearing the Echolot_ping.wav sound from escort vessels? Are you in the control room? Only certain ships? |
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03-27-19, 01:49 PM | #7868 |
Navy Seal
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Other report...second patrol from Surabaya this time, 3 encounters, 3 Auxiliary Toro class...
2 were alone, 1 escorting a cargo. All sunk. End of previous patrol i already sunk a Toro class...escorting same cargo as i mentioned Not that much variety...definitely something have changed with version 0.81 in the shipping. Less encounters, no more sampans, limited variety ... so far.
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03-27-19, 02:45 PM | #7869 |
Watch
Join Date: Mar 2010
Posts: 26
Downloads: 76
Uploads: 0
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So, new patrol, objective area at Hokkaido. Still no radar upgrade for my porpoise.
After arriving at objective area, found a new convoy. Visual contact with the escorts (1 DD, 1 corvette), only sonar contact with the merchants. I estimate their course and dive to 230ft, battle stations, silent running. As before, escorts run directly over my position, and the DD made a drop of depth charges over me. No damage, so I made a run zig-zagging in the direction of the merchants. I can hear at least 3 regular merchants and an unknown contact that sounds strange on the sonar. The escorts are still rounding the area of their first launch, so it seems safe to go to periscope depth and take a peek. Found various merchants and the strange sounding contact is an Escort Carrier, Akitsu Class, roughly 4800 yards, so I dive again to +200 ft, and made a run at full engines to a better position. Escorts sound still looking for me on the first contact point, go to periscope depth, the carrier is on bearing 000, so no time to constant bearing attack. I use the tdc: distance roughly 2.200y, estimate AoB 90, speed 8. Quickly, I launch a salvo of all my four bow torpedoes, 1 MoT, 1 +3 ahead, 1 -3 backwards, and 1 +5 ahead spread. The escorts are still looking for ghosts a bit far to my stern, so I kept at PD looking: 2 solid hits on the carrier. Ok, enough of looking fireworks, dive at 250ft, full speed after crossing the termocline, passing just under and a bit backwards of the rest of the convoy. Got the message that the carrier is going down, escorts still somewhere on my back looking for nothing, brake contact safely to S-SE. Great fun. The escorts behaviour seems a bit odd: they spotted me even before my watch officer has visual contact, came to my position and launch, but they fail to pursue me after that. Still, feels good to sneak under them and be able to launch a successfull attack. A tactical note: Was attacking the escort carrier the best choice? Should I attack the merchants? What should be my priority of targets? I know the game only cares about tonnage, but I like to know what was the priority of a sub skipper in the war. |
03-27-19, 02:51 PM | #7870 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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03-27-19, 02:55 PM | #7871 | |
Watch
Join Date: Mar 2010
Posts: 26
Downloads: 76
Uploads: 0
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03-27-19, 03:08 PM | #7872 | |
CTD - it's not just a job
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03-27-19, 04:05 PM | #7873 | |
Seaman
Join Date: Feb 2008
Posts: 42
Downloads: 31
Uploads: 0
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Good news about the intended mods! No disrespect to other quality mods, but judging from what I have seen so far from this mod, the love and care in the documentation, and the fact that this is a currently active mod, I hope you guys retain the ambition to make the mod that ends all mods, because that's what this deserves!
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Yes, 1366x768 is my native. I did try all the 4 different resolutions that the game offers me (by changing res, exiting and reloading). The issue persists. By the way, I do not have this problem with the stock game (I *do* have the same problem -to a slightly lesser extend- in another installation running OTC though). Therefore, FOTRSU makes changes to the original persicope ui. Now, if I am the only one having this problem, it is certainly not worth changing anything. But if you expect more people to have this problem, you might want to do something about it. The issue is not going to stop me from using FOTRSU, but it might stop others.
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U52 VIIB SHIII GWX2 84% Realism |
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03-27-19, 04:09 PM | #7874 | |
Silent Hunter
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i didnt mess with the mission files until i heard back from you. turns out there is more than one objective in the folder...AND there is an objective parameter mismatch. TSR...Patrol Bismarck Sea 01_Objective1= MIS...ObjName=Patrol Bismarck Sea 01D_Objective1 i changed the TSR parm to match the MIS name and now the orders APPEAR ok. i suspect that the mission will run according to the MIS.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-27-19, 05:58 PM | #7875 | ||
Admiral
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When the game was produced, LED Flat Screens with the various resolutions/aspect ratios weren't even in the main stream future of computing! We still used CRT analog monitors with that 4:3 aspect ratio as the only way to play the game! We have been able to overcome some of the issues that the developers left us, but for pity sakes, we can't turn this game into something it's not, or every will be. My advice for you is to use the keyboard "DEL" key.....it will hide the lower set of controls so you can have complete access to the TDC or Torpedo Firing Panel. Other than that, play the game on a different computer. That's what we all did back in the day. When RGB Color came out, we scraped perfectly good monochrome monitors just to have three colors displayed on a 9" screen.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 03-28-19 at 06:24 AM. |
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