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Old 03-19-19, 03:16 PM   #1
kapuhy
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Default Ns_Ko_Hyoteki freeze

TWoS 2.2.10

Anytime I try to view Japanese midget sub Hyoteki in Museum, the game freezes.
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Old 03-19-19, 03:49 PM   #2
vdr1981
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Quote:
Originally Posted by kapuhy View Post
TWoS 2.2.10

Anytime I try to view Japanese midget sub Hyoteki in Museum, the game freezes.
Tested with v2.2.10. Can not confirm this...
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Old 03-19-19, 06:12 PM   #3
kapuhy
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Originally Posted by vdr1981 View Post
Tested with v2.2.10. Can not confirm this...
Thanks for checking - probably something with my installation then. I'll reinstall and see if this happens again.
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Old 03-20-19, 12:49 PM   #4
Belmondo
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Hello, I have a question about the sound. Why the sounds of explosions and ships break off when I'm under water
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Old 03-20-19, 03:31 PM   #5
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What does “break off” mean?
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Old 03-20-19, 11:06 PM   #6
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Quote:
Originally Posted by Belmondo View Post
Hello, I have a question about the sound. Why the sounds of explosions and ships break off when I'm under water
Quote:
Originally Posted by bstanko6 View Post
What does “break off” mean?
I'm going to say that he does not hear the whole file play for the explosion, only the initial sound, the crescendo, and then as it starts to fade out, it quits playing about 5 seconds too soon.

Belmondo, the game uses different files when your submarine is under water, and they would sound slightly muted, and quit sooner than the sound you hear when on the surface. Also, the audio in the game is generally a 44.1kHz, the same as CD audio. If you've been watching movies on your computer, the Windows audio stream might be set to 48kHz, and Windows might not be re-setting it, so check that first. You might also have a memory issue, or something playing in the background on your computer that is interfering with the game. Also, do not shell-out to Windows with the <Alt><Tab> key combination while the game is running.

The game is more than capable of playing multiple audio files, of varied types at one time, so you shouldn't have audio cutting off, unless it was edited that way. If it is one particular file that does the same thing every time, then find the file in the Sounds folder, and play it directly from there, and see if maybe it is the file itself that is messed-up. You would look for a file like "P06_#Splinter_explosion_hyd.wav" - that "hyd" is the underwater stuff.
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Old 03-21-19, 10:05 AM   #7
Belmondo
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Quote:
Originally Posted by propbeanie View Post
I'm going to say that he does not hear the whole file play for the explosion, only the initial sound, the crescendo, and then as it starts to fade out, it quits playing about 5 seconds too soon.

Belmondo, the game uses different files when your submarine is under water, and they would sound slightly muted, and quit sooner than the sound you hear when on the surface. Also, the audio in the game is generally a 44.1kHz, the same as CD audio. If you've been watching movies on your computer, the Windows audio stream might be set to 48kHz, and Windows might not be re-setting it, so check that first. You might also have a memory issue, or something playing in the background on your computer that is interfering with the game. Also, do not shell-out to Windows with the <Alt><Tab> key combination while the game is running.

The game is more than capable of playing multiple audio files, of varied types at one time, so you shouldn't have audio cutting off, unless it was edited that way. If it is one particular file that does the same thing every time, then find the file in the Sounds folder, and play it directly from there, and see if maybe it is the file itself that is messed-up. You would look for a file like "P06_#Splinter_explosion_hyd.wav" - that "hyd" is the underwater stuff.

Where can I check it, I mean khz
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Old 03-21-19, 12:40 PM   #8
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win10
SH5 v1.20
Twos 2.10

seems that I get crew injured and damaged hull and other modal damage when I dive near the see floor in the north sea.

also seems to be that seabed varies a lot in death regards hit box or what the death under keel says

eg at 25 meters. depth under keel 75m so max is 100m but get the close to seabed warning at say 75 and lose 4 crew and half my modules at same time with still reporting 25m under keel.
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Old 03-26-19, 09:21 AM   #9
MrBboy
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Hey, so I have this problem with Harbour Pilot - it doesn't work anymore. Basically when I try to activate - still being in bunker - it doesn't go green but other scrips work just fine. Is it caused by that I'm not using Real Navigation? If this a problem is is possible to bypass it, cause setting waypoints in Kiel Canal is real pain in the a...
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