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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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TWoS 2.2.10
Anytime I try to view Japanese midget sub Hyoteki in Museum, the game freezes. |
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#2 |
Navy Seal
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Tested with v2.2.10. Can not confirm this...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#4 |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 152
Downloads: 878
Uploads: 0
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Hello, I have a question about the sound. Why the sounds of explosions and ships break off when I'm under water
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Leutnant z.S. kimanu-96 |
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#5 |
Admiral
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What does “break off” mean?
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#6 | |
CTD - it's not just a job
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![]() Quote:
Belmondo, the game uses different files when your submarine is under water, and they would sound slightly muted, and quit sooner than the sound you hear when on the surface. Also, the audio in the game is generally a 44.1kHz, the same as CD audio. If you've been watching movies on your computer, the Windows audio stream might be set to 48kHz, and Windows might not be re-setting it, so check that first. You might also have a memory issue, or something playing in the background on your computer that is interfering with the game. Also, do not shell-out to Windows with the <Alt><Tab> key combination while the game is running. The game is more than capable of playing multiple audio files, of varied types at one time, so you shouldn't have audio cutting off, unless it was edited that way. If it is one particular file that does the same thing every time, then find the file in the Sounds folder, and play it directly from there, and see if maybe it is the file itself that is messed-up. You would look for a file like "P06_#Splinter_explosion_hyd.wav" - that "hyd" is the underwater stuff. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#7 | |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 152
Downloads: 878
Uploads: 0
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Where can I check it, I mean khz
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Leutnant z.S. kimanu-96 |
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#8 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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win10
SH5 v1.20 Twos 2.10 seems that I get crew injured and damaged hull and other modal damage when I dive near the see floor in the north sea. also seems to be that seabed varies a lot in death regards hit box or what the death under keel says eg at 25 meters. depth under keel 75m so max is 100m but get the close to seabed warning at say 75 and lose 4 crew and half my modules at same time with still reporting 25m under keel. ![]()
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#9 |
Swabbie
![]() Join Date: Jun 2016
Posts: 5
Downloads: 34
Uploads: 0
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Hey, so I have this problem with Harbour Pilot - it doesn't work anymore. Basically when I try to activate - still being in bunker - it doesn't go green but other scrips work just fine. Is it caused by that I'm not using Real Navigation? If this a problem is is possible to bypass it, cause setting waypoints in Kiel Canal is real pain in the a...
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