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Old 03-14-19, 12:03 PM   #1
gutted
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It could be that AI in current configuration is getting to much "bust" from available light indeed ...This should lower it a bit.
Will try that tweak out before i start messing with the cfg file.

Is it ok to save my current snapshot and reload that instead of using the default one? Because i'd hate to have to go and re-do all my colors for plotting tools.
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Old 03-14-19, 06:31 PM   #2
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Will try that tweak out before i start messing with the cfg file.

Is it ok to save my current snapshot and reload that instead of using the default one? Because i'd hate to have to go and re-do all my colors for plotting tools.
You can simply manually disable/enable required Units available light patch.

If you are not satisfied with 0.5 value (0000003F), I'm pretty much sure that you will be with stock TDW settings 1.0 (0000803F) but in this case , units will be "too blind" during the dusk (at least for my taste).

Last edited by vdr1981; 03-14-19 at 06:41 PM.
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Old 03-16-19, 06:03 PM   #3
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If you are not satisfied with 0.5 value (0000003F), I'm pretty much sure that you will be with stock TDW settings 1.0 (0000803F) but in this case , units will be "too blind" during the dusk (at least for my taste).
Any news ?
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Old 03-17-19, 04:16 PM   #4
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Any news ?
sorry, i made the change. but with the release of wolfpack i've been busy
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Old 03-16-19, 08:10 PM   #5
gap
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You can simply manually disable/enable required Units available light patch.

If you are not satisfied with 0.5 value (0000003F), I'm pretty much sure that you will be with stock TDW settings 1.0 (0000803F) but in this case , units will be "too blind" during the dusk (at least for my taste).
If a nighttime multiplier of 0.5 makes AI lookouts too sharp-eyed at night, and a value of 1.0 makes them too blind, with not trying an intermediate setting?

Else, I think one can play with the "start of nighttime value". If memory serves me well, that value is a threshold. When the ambient luminosity is bigger or equal to it, visual sensors have their maximum power (according to fog conditions, crew veterancy level, etc.); below it, sensor's effectiveness start decreasing proportionally to the decrease of ambient luminosity.

The following article and other similar studies might guide us into setting some (roughly) realistic values:

https://www.ecse.rpi.edu/~schubert/L...le-Chapter.pdf
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