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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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Have you looked at the Data / Library / Sensor.dat & sim files?
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | |
Weps
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I'm missing something... -C |
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#3 |
CTD - it's not just a job
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Have you looked in the H.sie options?
Those file names are for Stock. NYGM might use something different. The dat file is the 3D model, with nodes that are "linked" to the parameters in the sim file by the "Parent ID" listing at the top of a particular node's page. So if you open Sensors.sim with S3D, and look at the "12: Obj_snorkel" node, you'll see near the top of the page it's "ID: 0x9bbc018fa140ee32" and its "Parent ID: 0xac5f9baa2a26e0ce", which you'll not find the Parent ID in the sim file - at least, you shouldn't... But copy that Parent ID, open the Sensors.dat file, use "Edit", "Find", and paste that hex number Parent ID into the "Find what" box, press "Find next", and you should have "Node:170 - NSS_Uboattype7_SNK" highlighted (in Stock). Click on the "Model Preview" link, click the screen, zoom-in, and press the video camera icon just about the view window, and there's the snorkel and cover for the Type 7 centered in the window... Download something like Notepad++, and use its "Search in files" function, and "target" *.sim files in the SH3 Data folder, including sub-folders. Use the submarine's eqp file to find the LinkName and use that for the search term. You can find all kinds of interesting stuff like that... Things like a snorkel or a gun are usually (not always) in the Library folder. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Weps
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Cannot find snorkel extension/retraction times as an option in H.sie's option selector or hsie.ini file.
I have been working in NYGM with S3D and it's beginning to look like the effort required will not be worth the results particularly since my WAC, LSH, CCoM and GWX3 (and presumably Stock) installations all use the 10-second extension/retraction time. Too bad that the NYGM team did so much work preparing the theatre for the 1944-45 Inshore Campaign and then made it nearly impossible to use because of the snorkel extension issue. While 10-seconds is quite probably too short, 180 seconds seems almost certainly too long based on the available visual evidence. Anyway, thank you for the help, will probably continue to tinker with the issue since I already have Notepad++ although am still not comfortable using it. That said have copied your post into Notepad as an editing guide. -C |
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#5 |
CTD - it's not just a job
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Oh no! You've been bitten! You are in for what remains of your lifetime, doing tweaking of cfg and ini files in Silent Hunter...
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | ||
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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Sometimes i use "SearchMyFiles" to find things, but especialy for SH3 i cannot really recommend it, since it can produce some of 'false positives'. Anyway, a search for "snorkel,time" in SH3/data for "multiple values" can find 10 files. And only 1 file when restrict the search to SH3/data/Library. Quote:
And change the entries from 180 to 30 works (i only tested 7b) as it should. Greetings. |
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#7 | |
Weps
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-C |
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#8 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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Greetings. |
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#9 | |
Weps
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-C |
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#10 |
CTD - it's not just a job
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One thing to remember is that some edits in the game do not take until the start of the next patrol. Others do not take effect until the next Career is started. Since you are trying to change the sub, it's probably the career...
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"...and bollocks to the naysayers" - Jimbuna |
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#11 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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Start new Campaign, Year 44, 1st Flottille, Brest. I get 7c. Start new Campaign, Year 44, 2nd Flottille, Lorient. I get 9c. With my modified FuMB37 Sensors.sim from 180 to 30 both boats will drive out my Snorkel in 30 seconds. So i know, this info alone will not help you much. Let me assemble some facts together. Your changeings does not work. My changings work. You have not provided your Operating-System. You have not provided youre Install-drawer. To me it looks like you have an install in something like a 'windows protected storage folder' or a 'copy protected' download install. This can be "Windows/Programs" or "ProgramsX86" ore something like that. In this drawers installed programs and games will work. But Windows (or the Download-Tool) may prevent any modifications which is very bad for Mods. This is known, and tips about that will pop up here (mostly) on a week-basis. Changing the Snorkel-Loadout-Time in NYGM is Sensors.sim for Types 7 and 9. Type 21 has its own *sim in Submarine-folder, but is not related here, since it always has 10 seconds. Another often discussed procedure to find bad things is deactivate all Mods, and activate one at a time to test. Normal i do not use NYGM, i have my own install, which is a mixture of many Mods out there that fit my needs but based on GWX 1.3/2.0 and heavy modified. For things like this here i use only the core NYGM files without any 'Add-On'-mods which is exactly as youre Mod-Soup breaked after "NYGM 2017A". It looks like this: Generic Mod Enabler - v2.6.0.157 [E:\SilentHunterIII\MODS] SH3_14b_4FPS_4GB xNYGM_36F_2017A_myMerge xNYGM_mySH3TooL_Korrekt xNYGM_mySH3TooL_Korrekt_Campaign Missions_myTEST-Missions_SH3 xNYGM_FuMB37 xNYGM_FuMB37_Snorkel30 ag_FileManager-Ini-Comment-Crash Let me say one last word to youre *ogg-file-findings. For me this looks like you have a very bad installation, or you have not used SearchMyFiles. This is a standalone Freeware-Tool. With this Tool i find (on the above JSGME-Modlist) on my SH3-install these 10 files: Zones.cfg messages_en.txt Basic.cfg Commands_de.cfg Commands_en.cfg Sensors.sim en_help.txt en_menu.txt NSS_Uboat21.sim NSS_Uboat23.sim And restricted search to Library: Sensors.sim Hope this helps. Greetings. |
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#12 | |
Weps
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Disabled the FuMB37 mod and edited the three snorkel entries in the sensor.sim to 30-seconds. No luck, the snorkel still takes 3-minutes to extend. Rolled back the mods to NYGM3_6F and edited the sensors.sim file in that update 30-seconds. Reactivated the mods in use. NYGM Mod list in use, other than the snorkel issue no problems noted so far after 5-complete 1940-41 patrols. NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F* (Note) NYGM 2017A Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 IABLShipsforNYGM_New Anvart_Stiebler_TurmsR01R02 Kiel_Locks_NYGM Single Merchant Contact Mod depth charge noise - Rev A - NYGM Harbor Traffic Add-In NYGM Tonnage War Minefield Mod 1500 meter bearing overlay 3rd Flotilla Mod Enhanced Nav Map Plotting Tools Functional Draggable Chrono for NYGM (Note) None of the Mods below here change the sensor.sim file. No biggie, I just won't use NYGM for late war careers. -C |
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#13 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
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i started a campaign in both NYGM and GWX with a type VII and a type IX in 1944 and the snorkel lower/raise time is 12-15 secs in NYGM and 25-30 secs in GWX, i dont understand how you get those big values .
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#14 |
Weps
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#15 | |
Ocean Warrior
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Just in case the op ever returns to this thread; The Anvart_Stiebler_TurmsR01R02 isn't needed with NYGM; already part of NYGM. Maybe that's part of the problem you're having.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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