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Snorkel deployment
I quite enjoy SH3 in the late was, trying to survive and achieve something resembling a score in mid to late 1944 using a VIIC. This is difficult in GWX3 but more difficult in NYGM, which may come as no surprise.
One issue is that in GWX3 it takes less than 2-minutes to raise the snort and start the diesels. However in NYGM it takes typically takes more than 3-minutes just to raise/lower the mast. Particularly when surprised by aircraft, this can be deadly since I suspect that the retracting snorkel mast is more vulnerable to damage. There is some film footage on the Internet of VIIs and IXs extending and retracting their masts and from these snippets of data it would seem that GWX3 is closer than NYGM for extension/retraction times but the sample size is small. I checked the snorkel entries for the boats in their respective NSS_UboatXXXX.cfg files and they appear identical so I cannot determine where the extension/retraction parameters live. Does anybody know how to edit the appropriate file to reduce the time in NYGM. Thanks in advance. -C |
Over 180-views and no help. Disappointed but not really surprised.
-C |
Have you looked at the Data / Library / Sensor.dat & sim files?
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I'm missing something... -C |
Have you looked in the H.sie options?
Those file names are for Stock. NYGM might use something different. The dat file is the 3D model, with nodes that are "linked" to the parameters in the sim file by the "Parent ID" listing at the top of a particular node's page. So if you open Sensors.sim with S3D, and look at the "12: Obj_snorkel" node, you'll see near the top of the page it's "ID: 0x9bbc018fa140ee32" and its "Parent ID: 0xac5f9baa2a26e0ce", which you'll not find the Parent ID in the sim file - at least, you shouldn't... But copy that Parent ID, open the Sensors.dat file, use "Edit", "Find", and paste that hex number Parent ID into the "Find what" box, press "Find next", and you should have "Node:170 - NSS_Uboattype7_SNK" highlighted (in Stock). Click on the "Model Preview" link, click the screen, zoom-in, and press the video camera icon just about the view window, and there's the snorkel and cover for the Type 7 centered in the window... Download something like Notepad++, and use its "Search in files" function, and "target" *.sim files in the SH3 Data folder, including sub-folders. Use the submarine's eqp file to find the LinkName and use that for the search term. You can find all kinds of interesting stuff like that... Things like a snorkel or a gun are usually (not always) in the Library folder. :salute: |
Cannot find snorkel extension/retraction times as an option in H.sie's option selector or hsie.ini file.
I have been working in NYGM with S3D and it's beginning to look like the effort required will not be worth the results particularly since my WAC, LSH, CCoM and GWX3 (and presumably Stock) installations all use the 10-second extension/retraction time. Too bad that the NYGM team did so much work preparing the theatre for the 1944-45 Inshore Campaign and then made it nearly impossible to use because of the snorkel extension issue. While 10-seconds is quite probably too short, 180 seconds seems almost certainly too long based on the available visual evidence. Anyway, thank you for the help, will probably continue to tinker with the issue since I already have Notepad++ although am still not comfortable using it. That said have copied your post into Notepad as an editing guide. -C |
Oh no! You've been bitten! You are in for what remains of your lifetime, doing tweaking of cfg and ini files in Silent Hunter... :arrgh!: You'll be needing 7zip and an upload account within the year! :salute:
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Sometimes i use "SearchMyFiles" to find things, but especialy for SH3 i cannot really recommend it, since it can produce some of 'false positives'. Anyway, a search for "snorkel,time" in SH3/data for "multiple values" can find 10 files. And only 1 file when restrict the search to SH3/data/Library. Quote:
And change the entries from 180 to 30 works (i only tested 7b) as it should. Greetings. |
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-C |
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Disabled the FuMB37 mod and edited the three snorkel entries in the sensor.sim to 30-seconds. No luck, the snorkel still takes 3-minutes to extend. Rolled back the mods to NYGM3_6F and edited the sensors.sim file in that update 30-seconds. Reactivated the mods in use. NYGM Mod list in use, other than the snorkel issue no problems noted so far after 5-complete 1940-41 patrols. NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F* (Note) NYGM 2017A Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 IABLShipsforNYGM_New Anvart_Stiebler_TurmsR01R02 Kiel_Locks_NYGM Single Merchant Contact Mod depth charge noise - Rev A - NYGM Harbor Traffic Add-In NYGM Tonnage War Minefield Mod 1500 meter bearing overlay 3rd Flotilla Mod Enhanced Nav Map Plotting Tools Functional Draggable Chrono for NYGM (Note) None of the Mods below here change the sensor.sim file. No biggie, I just won't use NYGM for late war careers. -C |
i started a campaign in both NYGM and GWX with a type VII and a type IX in 1944 and the snorkel lower/raise time is 12-15 secs in NYGM and 25-30 secs in GWX, i dont understand how you get those big values .
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-C |
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Greetings. |
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-C |
One thing to remember is that some edits in the game do not take until the start of the next patrol. Others do not take effect until the next Career is started. Since you are trying to change the sub, it's probably the career...
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