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Old 03-06-19, 11:33 AM   #18
Merboe
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Join Date: Mar 2017
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Quote:
Originally Posted by gap View Post
You can accomplish both tasks (i.e. locating textures used by each 3D model and exporting meshes with UV projections) by using TDW's GR2 Editor

Each U-boat model featured in game has its own set of textures. U-boat coating/camo textures have the same names as standard skins but with the addition of a suffix. In order to know which suffix is used by each camo scheme, using Goblin Editor open the following file...

Silent Hunter 5\data\Objects\Sensors\coatings.GR2

...merge coatings.sim into the project and in the Project Tree expand each AntiSensorCoating controller to see its parameters.

I hope that answers your doubts. If not, don't hesitate asking for further clarifications
Thanks, I'll try it out!
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