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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1306 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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![]() compatible with wac5.2 but not play together with a widegui mod ![]() |
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#1307 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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![]() ![]() activate with jsgme Now, all contacts (visible, radio, radar, hydrophon) at F5 map are black. (visible contacts only, color will appear if you zoom at maximum) ![]() |
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#1308 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#1309 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Oh, i see full interior can't go with wide screen gui. Btw, is there a way to fix this? Or the game is simply too old to handle it. I mean perhaps we can have a ship lite mod that reduces available classes of ships loaded in campaign. Some smaller ships like sampans, who care about those? I would rather have both wide screen and full interior than having those kinds of ships.
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#1310 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I am having some issue with patching it with Hsie's core fix. It kept saying "no compatible version found" even though I followed the instructions to the letter.
Should I patch it with Hsie's patch before activating WAC? But the instructions say do it afterward. Also, should I let Hsie' patch activate 4gb mod or should I activate the mod separately? |
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#1311 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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My WAC 5.2 loads ok. I can play academy without any issues. Just single missions and museum take forever to load. Single missions hang around 95% while museum's progressive bar can reach 100, but just sit there for ages. Am I getting a crash or just they take long time to load? What is your average load time?
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#1312 |
Sea Lord
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WEll for me campaign tooks about 12 minutes to load
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#1313 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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![]() by me 8 minutes ![]() |
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#1314 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Both of you are using SSD? If you are using SSD then it will prolly take me 30 min to load on regular HD.
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#1315 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#1316 |
Sea Lord
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NOPE A OLD HDD
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#1317 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I need a bit help on RAOBF wheel in WAC. I was trained to use the wheel at x12 magnification. But WAC using Ahnenerbe Wide Gui, the magnification can only go up to x6. I tried to use x12-x6 conversion calculation, the tick-marks seem to be off on the periscope. So just wonder how do you all use RAOBF wheel under the current version of WAC? Or should I switch to Mano wide gui instead of Ahnenerbe?
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#1318 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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![]() ![]() + small fast use raobf discs tutorial : http://subsim.com/radioroom/showpost...2&postcount=45
__________________
SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 02-26-19 at 11:45 AM. |
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#1319 | |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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#1320 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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You have to activate the mod :
Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5.2 I give you the same link again : http://www.subsim.com/radioroom/showthread.php?t=239167 all is inside and of course TDC On/Off button at periscope F3 view, Obs periscope view and uzo view ! if you have questions about this mod, please go to the topic's mod ![]() |
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