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Old 02-24-19, 11:50 PM   #11
bstanko6
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BATTLE PLANS

In the first example in the first post of this thread I talked about commanders watching their torps slam into ships without after action. This is not realism in any sense.

Making an attack on a ship or convoy, is just a small part of a battle plan.

A good commander's battle plan should include the following:

A) Interception. We all know this, and we all practice different methods to do it. However, our goal is the same... to calculate a solution to intercept a ship and set up an attack run.

B) Attack. Loose our eels on our prey, and hope for a sinking.

The part people are confused about...

C) Disengagement. Literally, as soon as the torps are released, we need to disengage. We need to get out of the area we fired from. I always assume the bad guys hear and see my torps and know exactly where I am. I then roll my diesels to get to a new area, flood tanks and hit the bottom, do a 180deg turn to fire my rear torp. Something... anything but sit there at the "crime scene" and let escorts roll over me.

D) Overtake. Get my U-Boat back to the ideal position, forward and abeam of my target.

E) Re-engage.

Last edited by bstanko6; 02-25-19 at 11:28 AM.
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