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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,181
Downloads: 279
Uploads: 0
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![]() Quote:
Best regards Fubar |
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#2 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Hey,
German characters such as Ä, Ö, ß etc. get displayed wrong. Any idea what causes this? Thanks! |
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#3 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi,
it certainly comes from the Fonts folder because Ahnenerbe and Brodaga are russian modders (data\Menu\Fonts) try to copy Fonts folder from this same mod I adapted for wac5.2 http://www.subsim.com/radioroom/showthread.php?t=239167 and paste it in the mod |
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#4 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Hey ericlea,
Thank you very much, that worked! |
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#5 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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first of all, I'm considering the ARB WideGui 1920x1080 mod for my installs. All of which are GWX 3.0. I do have a few questions for you guys.
1. The readme says to place the ARB WideGui v0.3, 1920x1080 directly into the SH III game folder. Can I activate this mod via JSGME instead, just like the ARB WideGui Hotfix v0.3.1 which is activated via JSGME ? 2. What does the optional mod "Adaptation for English & Deutsch" do ? I couldn't find anything on this in the Readme's. 3. I'm pretty bad at ID'ing ships, will I have Weapons Officer assistance for this, or is this 100% manual ? I will use the TychoSH3Patch v3, I'm good there and understand how to do that. thanx Jerry CA45 |
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#6 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Doolar:
1) Sorry, I installed mine directly into SH3. Worked fine with GWX. Don't know why it wouldnt work though (except for maybe the resolution fix). Try it. 2) The modder is Russian, so if you play in English or German install those files 3) Weapon Officer ID still works fine, although c'mon man crank that realism up ![]() Good luck, the mod functions and looks great. Only wish there was a German version of some of the assets |
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#7 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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Thanx Eikson , just rolled back in from a short spring getaway. those were the responses I was thinking. As soon as I finish this patrol I'm going to get to it. I do manual targeting but as far as ID'ing ships from the manual, I'm terrible. I should give it another shot ..... thanx again
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