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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 123
Uploads: 0
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Thank you for your work improving the AH widescreen gui!
Can you fix the broken tube selection dial on the attack periscope and uzo? On the Attack Map screen, toggling the salvo selector between T and S changes the tube dial from single tubes to salvo modes. This is good. However, on the uzo and attack periscope, this doesn't happen, and the tube dial is not functional. This is bad. This is particularly important since changing tubes with that dial is the only way I know of to keep the tubes from closing themselves. |
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#2 |
Sea Lord
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Can I use this mod with FM interiors? is there a patch I tried it but the periscope lines are messed up
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#3 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I remember reading someone had similar issue. But it was with another widescreen gui. What he did was he installed FM-interior first and then the new widescreen gui. But that way, you lose the FM's shortcut key commands. Not sure if you would still be able to move around the sub anymore.
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#4 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 123
Uploads: 0
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How does one use the chronometer/stopwatch that's draggable from the bottom right corner? I can't seem to start or stop it.
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#5 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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it shows the main chronometer , when that one is working the draggable one works too , the idea is to watch the chronometer in other menus also without the need to switch to periscope, for example .
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#6 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Just was able to get this thing install. This is an awesome mod and has a lot of potential. Please keep up your good work
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#7 |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 123
Uploads: 0
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Unfortunately this is missing all the fixes that Izgud made for the Ahnenerbe gui!
It has doubled TDC dial labels in the attack map, which he had fixed. Crew talks when using pgup or pgdn to adjust periscope, which he had fixed. It lacks the added RPM chart at the hydrophone station. I haven't checked the RAOBF mark (which was wrong in Ahnenerbe), but I suspect it will be wrong here too. I also notice that there are two sets of reticles inside the UZO, and that the scale of the reticles in the Obs scope and Attack scope are wildly different. |
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#8 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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Best regards Fubar |
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#9 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Hey,
German characters such as Ä, Ö, ß etc. get displayed wrong. Any idea what causes this? Thanks! |
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#10 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi,
it certainly comes from the Fonts folder because Ahnenerbe and Brodaga are russian modders (data\Menu\Fonts) try to copy Fonts folder from this same mod I adapted for wac5.2 http://www.subsim.com/radioroom/showthread.php?t=239167 and paste it in the mod |
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#11 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Hey ericlea,
Thank you very much, that worked! |
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#12 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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first of all, I'm considering the ARB WideGui 1920x1080 mod for my installs. All of which are GWX 3.0. I do have a few questions for you guys.
1. The readme says to place the ARB WideGui v0.3, 1920x1080 directly into the SH III game folder. Can I activate this mod via JSGME instead, just like the ARB WideGui Hotfix v0.3.1 which is activated via JSGME ? 2. What does the optional mod "Adaptation for English & Deutsch" do ? I couldn't find anything on this in the Readme's. 3. I'm pretty bad at ID'ing ships, will I have Weapons Officer assistance for this, or is this 100% manual ? I will use the TychoSH3Patch v3, I'm good there and understand how to do that. thanx Jerry CA45 |
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#13 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Doolar:
1) Sorry, I installed mine directly into SH3. Worked fine with GWX. Don't know why it wouldnt work though (except for maybe the resolution fix). Try it. 2) The modder is Russian, so if you play in English or German install those files 3) Weapon Officer ID still works fine, although c'mon man crank that realism up ![]() Good luck, the mod functions and looks great. Only wish there was a German version of some of the assets |
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