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Old 12-30-18, 12:42 PM   #1
3catcircus
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Quote:
Originally Posted by JeromeHeretic View Post
Neutral boats in armed convoys are regular target... (but i don't know how game count renown for this ships, as if you hit neutral, or as if you hit enemy)

You can always edit the renown penalty down to zero (I think the default is either -10 or -1) for attacking neutrals.


I'm not talking about neutrals in a convoy. I'm talking about single merchants. Another example (just from my gameplay last night):


Came across a Petrophalt class ship in AM84 (I cheat a little bit by using the external view to get close enough to see she is sailing with the flag of the Netherlands painted across the side of the hull). Assumption: she's neutral since it is still December of '39. As I get closer, I see the the stealthmeter change from green to green-yellow, then to yellow, orange, red and then she starts zig-zagging.


What to do? I can let her go as she is marked as a neutral, but she is acting as if she were not. Or, I can get closer and fire a shot across the bow, simulate stopping her, and then decide to let her go or sink her...


Likewise, later I come across a coastal merchant painted with the flag of Panama. We pass each other about 3000 m apart without her zigzagging or the stealthmeter changing colors.


I'm wondering if this is due to how ships are coded in the GWX campaign despite how they are skinned by the MFM skin packs.
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Old 12-30-18, 01:35 PM   #2
gap
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From the German perspective:
  • Ship clearly showing enemy identification markings, or else identificable as an Allied ship = valid target under any circumstance
  • Non-German ship trying to disguise her real identity or not clearly showing her nationality = valid target
  • Ship sailing in an enemy convoy (irrespective of her nationality) = valid target
  • Ship obviously in/out-bound to/from a British port (irrespective of her nationality) = valid target
  • Ship zigzagging, sailing at night with no lights, or putting in place any other evasive maneuver (irrespective of her nationality) = valid target
  • Non-German armed merchant ship, or a merchant ship posing any other potential threat to the U-boat safety (irrespective of her nationality) = valid target

In short: if she looks as an enemy, she is an enemy; if she behaves as an enemy, she is an enemy; in case of doubt... she is an enemy. If she is an enemy, you shouldn't get any penalty from her sinking.
At least this is my personal interpretation of German prize rules, but having read many accounts of ship sinkings caused by U-boats, it should't be too far from reality
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Old 12-30-18, 01:52 PM   #3
Jeff-Groves
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Right in REAL life.

The Game may deduct for sinking a neutral no matter the situation.
Just remove the settings for sinking neutrals if you wish.
As I said before. It's your Game so do as you wish.
That's part of the fun!
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Old 01-01-19, 05:48 AM   #4
gap
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Quote:
Originally Posted by Jeff-Groves View Post
Right in REAL life.

The Game may deduct for sinking a neutral no matter the situation.
I agree, but in this case devs and/or modders should be penalized, not the player lol. I mean why putting neutral ships in convoys or in whatever situation would have made them valid targets (in real warfare), when we could create copies of most neutral and even some axis nations, change their stance to 1 - allies, and use their ships instead?
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Old 01-07-19, 12:56 AM   #5
bigboywooly
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Neutral ships did sail in convoys so it's hardly unrealistic.

http://www.convoyweb.org.uk/hx/index.html

4 Swedes in that one plus Greek and Hungarian

Many were sank too either in convoy or alone.
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Old 01-08-19, 06:26 PM   #6
gap
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Quote:
Originally Posted by bigboywooly View Post
Neutral ships did sail in convoys so it's hardly unrealistic.
Of course they did. I think I didn't make myself clear enough here.

Do you need the ships of one neutral nation to sail in convoys? Well, create a new nation, set its stance to "allied" but give it the flag and the name of the neutral nation you want, and voilà, you can use the ships of that nation in convoy traffic, and no player will be penalized for sinking them; on the contrary they will be rightfully rewarded.

Of course, in museum, we will see two nations sharing the same name, but who cares?
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Old 01-09-19, 06:39 AM   #7
Izgud
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Hi,

I made new recognition manual silhouettes for this mod.

 


You can download them here.

Regards

Last edited by Izgud; 01-13-19 at 11:23 PM.
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