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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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![]() Quote:
You can always edit the renown penalty down to zero (I think the default is either -10 or -1) for attacking neutrals. I'm not talking about neutrals in a convoy. I'm talking about single merchants. Another example (just from my gameplay last night): Came across a Petrophalt class ship in AM84 (I cheat a little bit by using the external view to get close enough to see she is sailing with the flag of the Netherlands painted across the side of the hull). Assumption: she's neutral since it is still December of '39. As I get closer, I see the the stealthmeter change from green to green-yellow, then to yellow, orange, red and then she starts zig-zagging. What to do? I can let her go as she is marked as a neutral, but she is acting as if she were not. Or, I can get closer and fire a shot across the bow, simulate stopping her, and then decide to let her go or sink her... Likewise, later I come across a coastal merchant painted with the flag of Panama. We pass each other about 3000 m apart without her zigzagging or the stealthmeter changing colors. I'm wondering if this is due to how ships are coded in the GWX campaign despite how they are skinned by the MFM skin packs. |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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From the German perspective:
In short: if she looks as an enemy, she is an enemy; if she behaves as an enemy, she is an enemy; in case of doubt... she is an enemy. If she is an enemy, you shouldn't get any penalty from her sinking. At least this is my personal interpretation of German prize rules, but having read many accounts of ship sinkings caused by U-boats, it should't be too far from reality ![]() |
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#3 |
GLOBAL MODDING TERRORIST
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Right in REAL life.
The Game may deduct for sinking a neutral no matter the situation. Just remove the settings for sinking neutrals if you wish. As I said before. It's your Game so do as you wish. That's part of the fun! |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I agree, but in this case devs and/or modders should be penalized, not the player lol. I mean why putting neutral ships in convoys or in whatever situation would have made them valid targets (in real warfare), when we could create copies of most neutral and even some axis nations, change their stance to 1 - allies, and use their ships instead?
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Neutral ships did sail in convoys so it's hardly unrealistic.
http://www.convoyweb.org.uk/hx/index.html 4 Swedes in that one plus Greek and Hungarian Many were sank too either in convoy or alone. |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Do you need the ships of one neutral nation to sail in convoys? Well, create a new nation, set its stance to "allied" but give it the flag and the name of the neutral nation you want, and voilà, you can use the ships of that nation in convoy traffic, and no player will be penalized for sinking them; on the contrary they will be rightfully rewarded. Of course, in museum, we will see two nations sharing the same name, but who cares? ![]() |
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#7 |
Watch
![]() Join Date: Aug 2016
Posts: 21
Downloads: 150
Uploads: 0
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![]() Last edited by Izgud; 01-13-19 at 11:23 PM. |
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