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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1456 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Neutral ships did sail in convoys so it's hardly unrealistic.
http://www.convoyweb.org.uk/hx/index.html 4 Swedes in that one plus Greek and Hungarian Many were sank too either in convoy or alone. |
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#1457 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Do you need the ships of one neutral nation to sail in convoys? Well, create a new nation, set its stance to "allied" but give it the flag and the name of the neutral nation you want, and voilà, you can use the ships of that nation in convoy traffic, and no player will be penalized for sinking them; on the contrary they will be rightfully rewarded. Of course, in museum, we will see two nations sharing the same name, but who cares? ![]() |
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#1458 |
Watch
![]() Join Date: Aug 2016
Posts: 21
Downloads: 150
Uploads: 0
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![]() Last edited by Izgud; 01-13-19 at 11:23 PM. |
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#1459 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 880
Uploads: 0
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#1460 |
Stowaway
Posts: n/a
Downloads:
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With all do respect to the mod creator, Izgud; and this may have already been corrected. All the ship names within the mod are listed directly under the data sub-directory in this path, as such: mod name/data/ship names
Thus, the mod does not work. Ship names need to be under the sub-directory Sea as follows: mod name/data/Sea/ship names I made this change to the mod that I download, placed it in the JS generic mod enabler and it now works great. Hope this is helpful. |
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#1461 | |
Watch
![]() Join Date: Aug 2016
Posts: 21
Downloads: 150
Uploads: 0
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#1462 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Iambecomelife,
I finally got a rig that will run your awesome mod. Your Ships look absolutely incredible on screen. A real immersion changer. Thank you for this great contribution to the community. David I |
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#1463 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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Izgud and von Zelda, you are my new heros
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#1464 |
Officer
![]() Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Izgud,
Thank you, love your mod for MFM. ![]() Kelly621 |
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#1465 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Can someone reupload the Skin packs or are they obsolete?
Also @Izgud could you possibly re-up your mod for the silhouettes? Thanks a lot Kameraden! |
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#1466 |
Seasoned Skipper
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Use the first Link and the Password in my Signature.
After login,go to folders IAMBECOMELIFE & IZGUD ![]() |
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#1467 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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#1468 |
Seasoned Skipper
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#1469 |
Watch
![]() Join Date: Mar 2019
Location: Stolk - near Schleswig
Posts: 17
Downloads: 20
Uploads: 0
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Thank you for this great mod @ Iambecomelife
And thank you for your great mod-archiv @ Plissken_04 ![]() ![]() |
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#1470 |
Eternal Patrol
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Since you're new you might not know that there is a mod to give all the ships in the Merchant Fleet Mod the historically correct names when you sink them. Well, not right when you sink them, but in the post-op report generated by SH3 Commander after the mission is done.
http://www.subsim.com/radioroom/down...o=file&id=4671
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“Never do anything you can't take back.” —Rocky Russo |
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