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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Hi. I have the mod installed and try to run the Brittish sub Ultor. It looks very nice but CTDs en route to the pz. I cant see anything about this mod anymore so my question is only if it was so full of bugs that it has been removed totally
Regards Gozo ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#2 | |
Navy Seal
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Nothing wrong with We Dive at Dawn at all. It was released by Lurker_hlb3 as a bonus mod from the beginning:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Lieutenant Commander
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Don't mean to hi-jack your thread GOZO, but while we're on the subject...
![]() My T Class looks a bit pale... Did i mess something up in the mod install?
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Heading to AM49.(U-553) |
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#4 |
Willing Webfooted Beast
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Well, that’s just a blueprint. What about the actual 3D model in the game?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#5 |
Lieutenant Commander
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The actual 3D model looks good. Was just curious about the damage screen picture.
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Heading to AM49.(U-553) |
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#6 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#7 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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It crashes approx after 2/3 of the way to PZ. Reloading again also creates immediate CTD. Good to hear that it should work. I love the RN Subs. Got inspired by the book "Diving Stations" written by Peter Dornan and is about RN Captain George Hunt who was cmdr of the HMS Ultor. ![]() EDIT: I saw that I installed Cptn Midningts radio mod........ Could it be that??? TESTED but No. EDIT 2 To be specific the Crash occurs after saving and leaving the SH4. You get a message saying that SH4 has stopped working. Well that can happen BUT starting it up again and loading the last save you get a CTD halfway into lte loading screen, just as the "Please Wait" comes up........ EDIT 3 By deleting old saves and starting a new career with a T-class sub it all seems to work again. Historically no U-class subs operated in the pacific so it could have been that doing the thing. Can now save, leave for main menue and exit the sim without problems. I can restart and load the save to continue as well. If I want to play a U-class I use the single mission departing from Malta instead. Pity there is no campaign for the Med theatre allowing you to choose sub, commander etc but maybe I can have missed something??? ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 10-23-18 at 09:43 AM. |
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#8 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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While running a single mission in the med with an U-class sub, the depth gauges gets stuck at 90 ft on surface? Worked fine when I loaded the save earlier.
What more is that the sonar bearing gauge also is stuck. Can only move it by using "home" & "end" buttons.... Any ideas?? ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#9 |
CTD - it's not just a job
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OK, I cannot get my old computer to go...
![]() ![]() Anyway, what I know: If you have Cptn Midningt's radio mod installed, it can indeed cause a CTD if you don't have the "fix" applied. It is a date configuration thing, and someone has a post around here somewhere about fixing it. Since I can't get into my computer, I can only guess on the boat's gauges, and that would be a guess that your boat has parts that are conflicting with another submarine that has rendered in the scene. As for the Med, try this thread: A British Med Campaign by JapLance & sidslotm. You kind of have to dig for the download link, but bismarck1011 uploaded it to SubSim here: Med Campaign 2.5 Release. Now, there are some issues with it, but it can be a blast... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#10 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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![]() Ok. Thanks for the link ![]() The forum and its posts are a lot to read so I´ll go for it. I will also test both to se if Cptn midninght can be installed before the patch otherwise I use to make my own radio channels as did with my USN careers (Ralles mod for SHIV). Cheers and give the old puter a few friendly words. Gozo ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#11 |
CTD - it's not just a job
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We've done some further investigating on the Med Campaign 2.5 files, and they use a LOT of "-remove" directives in the Roster folder. It also basically "kills" the Indiana Ocean portion from lurker... As for Captain Midnight's mod, it's a few changes to the config of the files. I was not able to find the threads with any mention of the fix yet, but I know someone did...
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"...and bollocks to the naysayers" - Jimbuna |
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#12 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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En route for the south Adriatic ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#13 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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The Campaign is a dream!!
![]() Just sunk my first DD outside the entrance to the Messina str. ![]() A few details, 1) At the diving station there are no crew unless you have "Battle stations"? 2) The sonar is not very sensitive when listening for large merchants etc. Cant hear anything even if close? Is that normal? ![]() I use to like sitting at the sonar station for long times just trying to find possible targets long before the sonar operator does. Can I make some trix with the "sensors files"? (Experiencing the same with the Pacific US campaign sometimes) Gozo ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#14 |
CTD - it's not just a job
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"Crewing" - I am clueless. I sort of know the files, but probably only enough to crash the computer (my forte). If on the surface and not at battle stations, see if the helmsman isn't top-side, close enough to the skipper to be kicked...
As for the sonar, especially early war, they don't work if on the surface. I'm not sure if lurker included further "depth sensitivity" effects or not. I do know he was conversing with a member back when about doing that, to where it didn't work on the surface at all, only worked partially, up close, when at periscope depth, even better at 60 meters, and was at its best at 100 meters. He might mention that in the ReadMe somewhere, or it might be mentioned in OM or RSRDC, which were all being worked on and updated simultaneously ( ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#15 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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So the sonar was that bad in the early stges. Cool! No problems. Just curious. Sailing a german sub with a KDB installed its a different story indeed ![]() On the surface they shouldnt work at all. (Ralles fleetboat mod has taken care of that plus LSH3 and SHIII vanilla as well I beleive) Gozo
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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