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09-28-18, 06:40 AM | #10801 |
Samurai Navy
Join Date: Nov 2005
Location: Atlántico Sur
Posts: 557
Downloads: 384
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Every time I load a saved mission file, then I load my journal file manually from journal windows. If not, I can not see the previous navigation marks. I dont know why, but its how work for me.
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
09-28-18, 06:46 AM | #10802 | |
Navy Seal
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Quote:
When your save file is loaded, hence you are in game, how you load manually the journal? Sorry, i don’t really understand
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09-28-18, 07:31 AM | #10803 | |
Samurai Navy
Join Date: Nov 2005
Location: Atlántico Sur
Posts: 557
Downloads: 384
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Quote:
I am sorry. English is not my native language. I mean this... Always after load a game file, I load my journal in this way.
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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09-28-18, 07:45 AM | #10804 |
Navy Seal
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Ah cool now i see!
Ok you are using the dedicated buttons in the in game journal ... i’ll Try
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09-28-18, 11:03 AM | #10805 |
Navy Seal
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Many thanks Topo65
After so many years playing SH5, you solved my issue First i had to name my journal by the sub hull number, and not capt name... other wise it’s not working! Second, i need to access nav map by M instead of icon, to be able to plot supermark with pencil. Then, as you told me, saving journal by dedicated buttons before exiting to main screen, seems to work better than by the window pupping after exiting to main screen. Back into game after loading save, first thing i do is load manually the journal by dedicated buttons, and i can see all nav marks and supermarks I would prefer seeing destroyed marks instead of nav marks though... But as turn around, i could put a supermark with appropriate text for each destroyed ship! This way, they could load each time ... or change the supermark icon by the destroyed mark...
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09-28-18, 12:57 PM | #10806 | |
Samurai Navy
Join Date: Nov 2005
Location: Atlántico Sur
Posts: 557
Downloads: 384
Uploads: 0
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Quote:
Pleased to help you! Just one more question. You have this option enabled, right?
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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09-28-18, 01:50 PM | #10807 |
Navy Seal
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Yes i have the destroyed marks enabled.
The problem is in each save, when you look into your document/SH5/Cfg/saves/last save, the destroyed mark file do not show the coordinates of the sinked ship. It says something like 1000.000, instead of real coordinates... so they can’t appear on nav map.
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09-28-18, 02:03 PM | #10808 | |
Navy Seal
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Quote:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-28-18, 07:29 PM | #10809 |
Nub
Join Date: Sep 2018
Posts: 2
Downloads: 5
Uploads: 0
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Hey I am a new subsim fan and people recommended me to get this mod for Silent Hunter 5. I've downloaded all the files and read the installation guide. How ever every time when I finish the The Wolves of Steel mod installer it gives this error:
'Windows did not find 'TWoS_JSGME.exe' Where do I get this exe file? Tried searching from the google and forums but I found only the JSGME itself not the TWoS version. Please help a newbie here. Edit: Ive also tried few different installations. Also updated the game to 1.2.0 version. |
09-29-18, 02:31 AM | #10810 |
Navy Seal
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Questions for Vecko:
- Is there any thermal layer in TWOS? - is there any depth charge deaf effect? (Little time after depth charge explosion when destroyers can’t listen to you)
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09-29-18, 04:06 AM | #10811 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > vivik
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below Where did you install TWoS? Check this out, did you make a mistake somewhere? Post #433 A Pictorial Step By Step Guide Through The Wolves Of Steel (TWOS) Installer > Pictorial
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
09-29-18, 06:32 AM | #10812 |
Samurai Navy
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09-30-18, 04:44 AM | #10813 | |
Navy Seal
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Quote:
- Not really sure. You have to check irai thread for this one
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-30-18, 05:52 AM | #10814 |
Chief
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 325
Downloads: 70
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think there is and always has been in SH3 + at least I seem to see that once the DD/DE's have dropped a few patens they seem to be less and less accurate or seem to start going off after eddies and nuchal's in the water like they would have IRL.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
09-30-18, 10:51 AM | #10815 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
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Uploads: 5
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I would swear that i used depth charges deaf effect in TWOS when i was trying to sneak out from destroyers....
But it was not so effective, i think there is such effect but just for few seconds. Cannot confirm for sure.. |
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