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#6586 |
Ensign
![]() Join Date: Dec 2009
Location: NC
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Ahoy FotRSU team,
I came across this while on patrol: And this is her sister: Here is a another look, stern side: The next two are pictures of the location on the map: And a closer look: The boat, which is a Trout class, was out of the port of Midway in the Celebes Sea on it's way to the Sulua Sea. Near the islands of Sulu Archipelago traveling at a time compression of 500 when everything started to slow down and shuttered. Just like you are nearing your home port. The sonar station was checked with no sound contacts and the radar station had no contacts. Turned ninety degrees to port side and traveled until the time compression stopped slowing down and shuttering. Turn one hundred eighty degrees to go back in the other direction. The time compression slowing down and shuttering started again. Continued to past the point when it started, checking both sonar and radar stations for contacts. Upon nearing the Islands of Sulu Archipelago, when to the exterior camera and 'flew' ahead of the boat until the discovery of the causes of the shuttering and slowing down of time compression. The first two images above are screenshots of what was seen. At the beginning of the patrol, I had disable map contacts in the office using the radio. I closed in on targets until the radar made contact in order to pin point positions on the map. The first 'X' mark is the first ship(s) and the second 'X' mark is other ship(s), according to radar. It would appear that the Japanese would messing around with something that they shouldn't have. It would appear to be their version of The Philadelphia Experiment gone wrong! I have stopped and saved the mission. Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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#6587 | |
Silent Hunter
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i have experienced the same phenomenon. After further review that situation is caused by two ships spawning at the same time and space. in my experience, it was three different ships moored in-port. i had a hellava time actually destroying all three. good luck. mb
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6588 | |
Ensign
![]() Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 389
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Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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#6589 |
CTD - it's not just a job
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Now that you have seen their grand expetiment, you will both, of course, have to be eliminated. We're sure you understand, circumstances being as they are. The pictures, being magnetic ink, will self-destruct in short order, taking with them, the memories of those who dared to click on you fancy 'Spoiler' buttons and look at your suppose-ed "evidence"...
![]() We will have to look into this further. I take it that they were docked ships? ![]() Edit: ![]() ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 09-18-18 at 03:04 PM. Reason: :Hmmm: |
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#6590 | |
Ensign
![]() Join Date: Dec 2009
Location: NC
Posts: 228
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![]() We will have to look into this further. I take it that they were docked ships? ![]() I suddenly feel ill, not feeling as I did earlier today. And my sight is also burry... Oh it must be because the eye doctor dialated my eyes. Both warships were sitting as if were at a dock. But as you see, there isn't a port anywhere close by.
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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#6591 |
Willing Webfooted Beast
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Quick question, where do I find convoys? So far I’ve had mid-1943 careers from Pearl Harbour, Midway, and Brisbane, and have only encountered two convoys. One was a pair of merchants with no escort south of Japan, and the other was two merchants and two destroyers off the south-west coast of Japan. Are there any convoys in the Rabaul area?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#6592 |
CTD - it's not just a job
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Here's the 42b Convoys and Merchant layers merged
![]() The 43a layers would be very similar, with a "thinning" of the lines for 44a & 44b layers. It is very similar looking to the pattern displayed on the map available in the Control Room from the Shortwave Radio link above the Chief's station: ![]() ![]() The screen resolution on my laptop (Widescreen) is not able to show the whole map, but it does move around with a click and drag of the mouse.
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"...and bollocks to the naysayers" - Jimbuna |
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#6593 |
Stowaway
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The game makes one - myself included - really "gaga".
As if the idiots in ubisoft had louder traps aka "Indiana Jones" installed. ![]() ![]() |
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#6594 | |
CTD - it's not just a job
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Your boat would have been about 25+ kilometers away when you did the external cam. Might be an issue, I dunno, though the terrain would be missing. September 1st (start of the layer) to December 13th, 1941 is about 104 days. TT1 is set to spawn-attempt every 900 hours at a 95% rate. That would be every 37.5 days, or 2.777 times in that time period = it is clear that there are four ships there. TT2 is set to spawn-attempt at the same 900 hours figure, but at a 90% rate. Again, assuming all attempts are successful, about 2.777 ships. Again, with this ship, it's easy to see that there are four of them... So lets say the game is supposed to maybe attempt to generate three of them. However, they are supposed to be limited to "1 Max Group Instance Created" (for the duration of the 43a layer), and each RGG is set to "1 Max Number Of Units In Random Group Instance". It does not make sense that there are multiples of each. One thing that is off in the configuration, is that the Yamato Class did not exist until 19411216, but they both have configuration dates (Units Version Date) in the Define Group Contents page of January of 1940. Maybe that contributes. Dunno. But this is the first layer with the vessels, so it's not any left-overs from earlier RGG... So I edited the 43a_Jap_HarborTraffic.mis file for configuration dates of 19430601 for each of the BB, and made me a couple of SingleMissions to check for spawning issues. First up is October 1st, 1943: ![]() Yamato in foreground, Musashi in the distance - one each then on December 12, 1943: ![]() Same two ships as above, and both still just one each. It took 23 shots to get to this: ![]() I lost count of the duds, but like seven or eight... and that is about all the deeper it will sink in those waters. My boat was at 54 foot depth, 12 foot below the keep. No other ships in the immediate area, but there is a patrol vessel out there somewhere, and ~airplanes~, hence going in as it was getting dark... We'll add the change to this next version, in case that was the trouble... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#6595 | |
Ensign
![]() Join Date: Dec 2009
Location: NC
Posts: 228
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Sorry it's take so long to get back to you, RL issues getting in the way. The next time I was in game, I started go to the warships to get better look at them. On the way, I came across a anti-submarine net. I my experience with nets there is also mines. Never would have seen them if it wasn't daylight and at radar depth. I back out to a safe distance and continued on the original course. On radar, I saw another blip. Using the external camera, I went to check it out. The screenshot below is what was seen. Knowing that using the external cameras, I lose some features on the game the farther that you go away from the starting point. Hope this helps! Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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#6596 |
CTD - it's not just a job
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Are you looking north and east of the eastern-most BB, or are you west of them both? I probably already asked, but are you using a 'fresh' install of FotRSU, and had you emptied the Save folder prior to activating FotRSU? In this particular area, there are very few ships, neither moving (one PC), nor docked (four total, 2 BB, 1 tanker, 1 freighter), and none of them are very close together. Look at the pix I did above, and those 2 are the closest together. The tanker is a bit further to the North, the freighter is quite a bit to the West, and the Patrol Craft circles the island area, out towards the deep water. I'll have to look on my regular computer again (nowhere near it right now) to find the nets & minefields. You really do have to watch for those in several areas, like Truk, which is mostly surrounded by them. The later in the war, the more there are...
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"...and bollocks to the naysayers" - Jimbuna |
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#6597 |
Willing Webfooted Beast
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God damn, just had one of the best half hours of subsimming in my life
![]() On my first patrol in USS Balao, June 1943, I came across a Rabaul-Truk convoy. It was comprised of six ships - two heavy tankers, one light tanker, one light freighter, one hospital ship, and one Myōkō class heavy cruiser. On the first attack, the CA was hit by three torpedoes and one of the heavy tankers was hit by two. Both sank immediately. While getting into position for a second attack, the light freighter sank somehow. Mine? Collision? Allied aircraft? On the second attack, the remaining heavy tanker was hit with three torpedoes, the light tanker with one. Both sank immediately. I withdrew, leaving the hospital ship unmolested.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#6598 | ||
Ensign
![]() Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 389
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Quote:
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 Last edited by Larrywb57; 09-24-18 at 02:00 PM. |
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#6599 |
Willing Webfooted Beast
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A video of my merchant and Myōkō massacre:
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#6600 |
Gunner
![]() Join Date: Jun 2007
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I installed the game and mod started a new patrol in Dec 1941 in a Gar. The sonar man does not detect any ships even when I was attacking three of them and I can not work the sonar array at all. I totally uninstalled and reinstalled the game and mod and got the same result.
Any help on this? Thanks |
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