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Old 08-04-18, 02:13 PM   #1
Mussalo
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Quote:
Originally Posted by Greystone View Post
Getting through the Bay of Biscay shallows is a bloody nightmare.
That is something the crews of 69 u-boats would agree if they could...


The frequency of enemy planes is horrible all around and especially around the known (to allies) U-boat bases and transit routes. The flaks seem to be useless. I've understood that GWX especially makes anti-aircraft action harder but the mechanics behind it is unknown to me. For me it seems that the flak gunners always shoot above the target missing it.

I guess the best way is to do what they did IRL, stay deep during daylight and creep your way to the target zone.
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Old 08-04-18, 05:01 PM   #2
Greystone
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Early on, when Hurricanes were the only air threat, I, at some point, downloaded and installed a mod called Improved Anti Aircraft Capability.
It didn't seem to improve the aim of the gunners, but it did pack more punch if the gunner scored a hit. Along with that one, I activated a mod called Realistic ammo amount for AA and deck guns, which gave me a hundred thousand flak rounds, which made the uboat sink. No, just kidding, but the mod did provide 100,000 flak rounds. I can't recall the original load-out of deck gun ordnance, but after installing the mod, I wound up with 220 rounds.
Anyway, with those 2 mods, I had a ball defending against the Hurricanes. I'd have 2, once 3 Hurricanes at a time shot up and plummeting down. I was beginning to really enjoy myself; to hell with merchant shipping.. I'll just shoot down Hurricanes all day. Happy times ended when half a dozen or more Sunderlands at a time started showing up, leaving flak gunners in bunks twiddling their thumbs.
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Old 08-05-18, 02:14 AM   #3
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You should play GWX, WAC,or NYGM
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[ENG] SH 4 KSD II Ace Edition
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Old 08-05-18, 02:04 PM   #4
Greystone
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Hi Niume;
You mean I should play them for the rich overall experience, or in the sense of "You think the air attack problem is bad in vanilla, you should see what it's like in GWX, etc.."?


Mussalo;
Do you know what the different colors represent in the graphic from your last post?


blackswan40;
I've been following your advice on using 32-64 (I've been using 64) time compression. I had been using 256 before. Can't say that it's a one-time random thing, but I've hardly experienced any air attacks since then. As Spock would say, "It's not logical", but I'll keep using that slower time compression and see if the trend continues.
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Old 08-05-18, 02:33 PM   #5
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Re Colours

https://www.uboat.net/maps/biscay.htm

Last edited by blackswan40; 08-05-18 at 03:12 PM.
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Old 08-05-18, 05:02 PM   #6
Niume
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I am suggesting mods because it's not realistic to see 4 sunderlands. I hate that planes don't spawn above 512x time compression
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Old 08-05-18, 08:06 PM   #7
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blackswan40... Thanks for the link; appreciate it.

Niumi... I see what you mean now. Regarding my 4 Sunderlands reference, it's been even more severe on a number of occasions where there'd be literally up to a dozen Sunderlands and/or one of the other heavies circling my position. After crashdiving & going back up to periscope depth, I could see all their icons up there on the overhead map, or I'd just repeatedly press the period key & count them. Some would leave while others filled their place. When they finally cleared away, I'd get another aircraft sighting within the hour or half hour. Crazy.

Actually, from my perspective, no spawning of aircraft over 512 time compression sounds like a godsend.
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