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Old 07-23-18, 06:35 AM   #1
XenonSurf
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Originally Posted by vdr1981 View Post
So guys, you are saying that auto targeting as seen in this video, with self adjusting firing solutions when ship is in sight and without any need for target marking/locking or OFEV tinkering, works only for me and no one else? Did I understand that right?


First, in your video you are so close to enemy that you don't need to ID the ship, you can use eyeball with its flag. So you can skip my a) above.

I don't know what you do exactly in your video (I did watch it in the past), but if you simply point and fire then you have no control about WHERE on the ship your torpedo will hit, it will always hit dead center. If I fire 2-3 torpedos I don't like them hitting at the same place.

If you watch the dials, you will see that the numbers are only updated if you unlock the target after locking it. So the right sequence is not point-and-fire, but lock target/unlock target/aim/fire.
By no way will a beginner of the SH series figure this out by himself! But yes, by following your method he will at least hit the target and doesn't need to 'lead the aim' for a precise location hit.

Last edited by XenonSurf; 07-23-18 at 06:51 AM.
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Old 07-23-18, 07:01 AM   #2
vdr1981
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Originally Posted by XenonSurf View Post
First, in your video you are so close to enemy that you don't need to ID the ship, you can use eyeball with its flag. So you can skip my a) above.
That's completely irrelevant here. With auto targeting, the target only has to be within "detectable" range of visual sensor which is placed on top of periscope mast. The range will of course depend of visual conditions...

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If you watch the dials, you will see that the numbers are only updated if you unlock the target after locking it. So the right sequence is not point-and-fire, but lock target/unlock target/aim/fire.
What do you mean by that? You can clearly see in the video that I am not locking or marking anything (I don't use keyboard at all) and that TDC dials are "self adjusted" every time I point the periscope on a different target...
I'm not sure that we understand each other here...
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Old 07-23-18, 07:20 AM   #3
XenonSurf
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Originally Posted by vdr1981 View Post
That's completely irrelevant here.
But Vecko please...If you play the game (instead of mod testing) you want to identify the ship first, right? Here it's not necessary, but above I explain how, in case a beginner wants to do it. They asked questions...




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Originally Posted by vdr1981 View Post
What do you mean by that? You can clearly see in the video that I am not locking or marking
Yes right, you don't do it, but I would suggest you load the test mission and do it. Then you will see what I mean. You will see that you can aim precisely your torpedo to hit a specific location of the ship, that's way more interesting than your 'arcade shooting' that always hits dead center. It requires at least a minimum of effort and skillness - and no, it will not work everytime


Your video method works, but I think it's NOT what the 'play-it-easy' kind of player wants. He wants a minimum of challenge. And if he doesn't succeed with your method , humm... , then he should play pacman instead.

Last edited by XenonSurf; 07-23-18 at 07:39 AM.
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Old 07-23-18, 07:44 AM   #4
vdr1981
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Originally Posted by XenonSurf View Post
You will see that you can aim precisely your torpedo to hit a specific location of the ship, that's way more interesting than your 'arcade shooting' that always hits dead center. It requires at least a minimum of effort and skillness - and no, it will not work everytime
Which exactly is the case in my video as well but it can not be seen since I don't use TAI map and torpedo solution lines...

Oh boy, nevermind...I don't think that I'll ever be able to understand what is so difficult regarding auto TDC in modded SH5, I have to admit that...

Cheers!

Last edited by vdr1981; 07-23-18 at 08:00 AM.
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Old 07-23-18, 07:57 AM   #5
XenonSurf
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Which exactly is the case in my video as well but it can not be seen since I don't use TAI map and torpedo solution lines...

Oh boy, newer mind...I don't think that I'll ever be able to understand what is so difficult regarding auto TDC in modded SH5, I have to admit that...

Cheers!

Yes, now I understand you better: It's because in your method, the dials don't change value, instead if you lock/unlock target the dials visibly *change* value.

I understand now that your video method is the same as lock/unlock
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