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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6286 | |
CTD - it's not just a job
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![]() I've been loading files into the Mission Editor and "playing" them to see the various groups go by your location, and at first I'm thinking that it couldn't have been your TaskForce group, since you've been targeting and shooting at them, but then I had issues with the Mission Editor. It doesn't crash in a way that is immediately apparent, like to the desktop, but rather it just quits working. I don't notice it until a couple of file loads later, that I'm missing RGG icons on the screen... I'll have to do some digging, because number one, you should not have a TaskForce group up there. None are routed through the area. Number two, I cannot figure out which layer is actually doing the crash. It only happens after several minutes of opening and closing files in the ME, but hasn't done the crash the same way twice yet. There is a problem up there though. Thanks for the report! ![]() Edit:... ![]() 2nd Edit: The only thing that has 2 escort carriers in it is the 2nd Strike Force for the Dutch Harbor attack. The merchant vessels just happened to be in the same area. Here's a composite image of the area and the group: ![]() Now, the only problem is, if you notice the date of the group, and the date you encountered them... They are a month late leaving for the invasion... so, some of the clues are that the group is three ships across, spaced at 2000m, and then the escorts are outside of that, so basically, the group would need a minimum of over 2 nautical miles across to get through any "straits" that it might encounter, such as the harbor opening... I might try to re-arrange things for that group, and see if it has issues getting out of the harbor still, or maybe move its spawn point to the Tsugaru Strait itself... ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 07-06-18 at 08:53 AM. Reason: 2nd Edit for wonderment... |
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#6287 |
Sea Lord
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How do you guys increase or descrease wave height? What other mods go well with FOTRS?
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#6288 |
CTD - it's not just a job
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We have not tested FotRSU with very many other mods (yet) Niume. We most likely will not be attempting edits of the waves, due to the fact that they influence ship stability and seaworthiness. It's difficult enough as it is keeping ships afloat in the game, what with all these sub skippers going around and shooting torpedoes at them...
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"...and bollocks to the naysayers" - Jimbuna |
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#6289 | |
Sea Lord
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#6290 |
Swabbie
![]() Join Date: Jun 2018
Posts: 7
Downloads: 4
Uploads: 0
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Hi all. What is the current state of this mod (I used it in earlier versions, but then got distracted from SH4). Esp. how stable and bug-free is it already?
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#6291 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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Welcome to SubSim Haloterm.
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"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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#6292 | |
Sink'em All
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First, welcome to SubSim. Happy to have you with us. ![]() The reason we call FOTRSU Beta is because it's a work in progress. So there are going to be some bugs. We want these bugs to be found and reported so they can be fixed before the final product comes out. On the whole though FOTRSU is very good. I play it a lot right now and haven't been able to report anything wrong lately. So every version that comes out gets better. I'd say give us a try and find out for yourself. ![]() ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#6293 |
CTD - it's not just a job
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Sorry 'bout that... I was gong to tell you the files earlier, but got busy. Now I've had a chance to actually look for where I had found it before
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"...and bollocks to the naysayers" - Jimbuna |
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#6294 | |
Machinist's Mate
![]() Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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Contact with large IJN Task Force steaming ESE very fast. ![]()
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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#6295 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Haloterm
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6296 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6297 |
Sea Lord
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Shouldint American submarines dive a bit slower then german ones? Gar class sub dives at 24 sec shouldn't be somewhere 40seconds?
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#6298 | |
Stowaway
Posts: n/a
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Focus will be: - Realistic behavior such as inertia including immersion physics of the submarines - Adjustment of ranges during surface navigation - Optimized weaponry and ammunition according to a historical model ![]() |
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#6299 | |
Machinist's Mate
![]() Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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#6300 | ||
Swabbie
![]() Join Date: Jun 2018
Posts: 7
Downloads: 4
Uploads: 0
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