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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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you might want to consider changing some of the values in the cfg/main.cfg file, these are the values i have in mine, i changed the preystate, hunterstate and 3drender to the max time compression speed of 8192. this speeds things up if i choose to increase the time, patrol transit times can be very long, if you want to post yourself on the bridge, originals settings would have your time maxed at 32 i believe, thats really slow to me, painfully slow. sometimes you might slip away from a depth charge attack, and you know your ok, but the time remains maxed out at 8 in original settings, when that happens, i just want to end the engagement fast and move on to something else, when i know i gave the escorts the slip, my settings on preystate allow me to use max time compression if i want to to get out of there and move on becus depth charging gives me a headache. just something to consider.
[TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8192 HunterState=8192 3DRender=8192 Maximum=8192
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Her gun crew had guts, however, for from her canting bow came a half dozen well-aimed rounds. How they pointed and trained their gun on that tilting platform will long remain a wonder, and their dedication in keeping up the fire until they went under would be a matter of pride to any nation. O'Kane, Richard. Clear the Bridge!: The War Patrols of the U.S.S. Tang |
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