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TMO 2.5 Time compression alerts
Hi,
I've just got this mod running, and everything is sweet apart from one thing. Time compression doesn't stop when my watchmen spot a contact. Is this a bug or can I change that? Thanks. |
Quote:
[TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=8192 These work pretty well for me. Good luck! said you fixed it. I found it in the ... |
Hi,
Thanx for the help. It was my noobness coming through. It was spotting neutral contacts, and in stock version that never happened. D'oh! Loving the mod now, spotting them smoke stacks and getting throughly harassed. |
you might want to consider changing some of the values in the cfg/main.cfg file, these are the values i have in mine, i changed the preystate, hunterstate and 3drender to the max time compression speed of 8192. this speeds things up if i choose to increase the time, patrol transit times can be very long, if you want to post yourself on the bridge, originals settings would have your time maxed at 32 i believe, thats really slow to me, painfully slow. sometimes you might slip away from a depth charge attack, and you know your ok, but the time remains maxed out at 8 in original settings, when that happens, i just want to end the engagement fast and move on to something else, when i know i gave the escorts the slip, my settings on preystate allow me to use max time compression if i want to to get out of there and move on becus depth charging gives me a headache. just something to consider.
[TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8192 HunterState=8192 3DRender=8192 Maximum=8192 |
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