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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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Hi,
I'm not a customer of this game, because I prefer more hardcore simulation like SH3, but since the dev is updating it regulary (and it's avaliable on GOG DRM free), it got my attention. I'd like to know what are your thinking about the campaign. Is it fun? Do you have impact in the history? Does it have some strategy? My fear is that the campaign could be just a series of ships/target spam, sink few of them, and you win or lose. I'd love it would have some deep, like, if you sink oil tankers, the nation could lose some mobility... etc. I know this is a silly example, but you get the idea what does mean for me a "dynamic campaign". An old, but great example of 'campaign' could be the game of The Ancient Art of War in the Skies, where depending what you attack or lose, the war would go in one or other direction. Thanks |
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