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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
Uploads: 0
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...and, from my perspective at least, that's NOT A BAD THING. Occasionally, some folks' pursuit of absolute accuracy gets in the way of making the game session fun. I can completely understand why some folks want that level of detail and I applaud their ability to play at that level. Personally, I have no illusions about my ability to run a whiz-wheel or navigate by celestial fixes....and if it stops being fun, my desire to invest time in it goes away. My two cents...consider these the ravings of an over-tired simmer who's happy to have found a new source of entertainment. ![]()
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Yes, the game is surely fun for the action you get when making evasions or attacks, there is an 'action camera' showing everything if you like.
But the game is far from playing in arcade-style, most aspects of a submarine are simulated quite well and you must use good tactics to succeed. Use naive techniques and you will regret it soon... The campaign can last very long unless you succeed in every encounter, but even then it will take awhile until the opponent country is defeated. There is a moving frontline that changes according to how well you do in the war. The game plays out like the classic 'Red Storm Rising' but with much better visuals and game mechanics. And with mods you have plenty of subs to chose from and you can play the opponent's side (and their subs). To my taste the game has a surprisingly high re-playability, the battle situations are quite different each time. What the game does NOT simulate are the sub interiors and battle consoles although there is a periscope view and a damage section where you must take decisions to prioritize repairs. Else you have the choice between a pure tactical map view or a combined action view + reduced tactical view which you will see in most game videos. Last edited by XenonSurf; 06-15-18 at 06:44 PM. |
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#3 |
Mate
![]() Join Date: Jun 2017
Posts: 58
Downloads: 25
Uploads: 0
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For sim's I use 'Dangerous Waters' (DW - not that I'm any good at it). It does have more strategic aspects as well as more interior control of the boat. A bit too much for some. There's a good RA mod for DW too.
CW is a lot more fun though and the graphics are much nicer. |
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#4 | |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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#5 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I remember Dangerous Waters, Sub Command and Jane's 688. In these sims more focus is actually placed on strategic elements, enemy units are part of a bigger picture in the war effort and you can edit interesting and long scenarios if you want. To succeed you will have to do well in a serie of missions, and not just in a random encounter put together by a Random Number Generator (RNG).
Such inclusions would be fine in Cold Waters, I agree completly. It would be the best idea for future updates of CW: Expand on larger series of missions that are *linked together* while keeping the excellent randomness of particular encounters. By doing so the player would certainly feel that he has a precise and important place in the war, playing a campaign of 10-15 single missions that are logically linked together - but different each time you play. I think this is possible with the current engine of CW. Another road to take for future updates would be to focus on a more immersive feeling *onboard* a submarine, meaning the game would include a command room + an engine room to give the orders you are currently giving (operation + damage repairs). This would be a nice addition to the only periscope view and the somewhat meager 'compartment and damage window'. I would like CW to take the first road: Better campaign missions. Whatever, I would certainly pay additional money for a good DLC ![]() Last edited by XenonSurf; 06-22-18 at 04:13 PM. |
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