![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() |
![]()
How is CCOM 12.0 compared to WAC 5.0?
|
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]()
Hi Niume,
they are different, like all supermods. It's difficult to say, beecause every supermod has its idividual philosophie about the U-Boat-War. The only thing i can say is: read the manuals an decide what comes the most close to your personel opinion. Greetings rowi58 |
![]() |
![]() |
![]() |
#3 | |
Sea Lord
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]()
No Niume,
the manual of CCoM is only in german. It is within the mod, but you can read sometinh in english on my blos, just click here - http://rowi58-ccom-captainschoiceofmods.blogspot.de/ But the most things are screenshots, and pictures don't talk english, german, french or japanese. So you can see what is build in. Greetings rowi58 |
![]() |
![]() |
![]() |
#5 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
|
![]()
Hi rowi
Two problems that i encountered so far : 1. the sub is equipped with only 6-8 torpedoes, now in campaign is not a problem since you get to add manually the missing ones in base before leaving on patrol but in single missions is a problem. For example, if i start the Caribbean no1 single mission my sub starts with only 8 torpedoes, 2 in the stern and six reloads in the bow 2. the widescreen mod, some things ( obs periscope, BDU orders and so on) don work if you mouse over them on the left-side menu, you have to use the key shortcut. That might be because there is a thing in the instalation that i dont understand, you say : "In folder „MODS“ there is „Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel“. Who likes to play with WideScreen-Mod can activate this Mod as the last Mod. The Mod is adapted to CCoM – thanks to Wurmonkel. But you must repeat the procedure of chapter (3) after this MOD is activated . To what Chapter (3) are you referring? In that manual chapter (3) is about H.sie mod . |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#7 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]()
That's right, The Prody.
the problem was/is that some people want to have the T1 ga-torpedo, other one prefer the T2/T3 electricc-torpedo or the acustic torpedo. So i decided to keep it open. On the other side you can easyly change the "Basic.cfg" to get all torpedos placed as you like. With chapter 3 i mean the chapter 3 from the h.sie configuration. That's true. Read it carefully and decide what you wnt to have if you want to play with the wide-screen-mod. Due to my bad eyes ic ann't use any wide-screen-mod, so it's the only thing i can tell you. Greetings rowi58 |
![]() |
![]() |
![]() |
|
|