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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#826 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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After examining the multiple CTDs I've been lately experiencing, they seem to fall into one of two categories:
In the former, I have no idea where to even begin looking for errors. I think it may have something to do with one of the aircraft, since I've noticed that after having shot several down, saved the game then tried to reload, I've CTD-ed. |
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#827 |
Sea Lord
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@Schlechter Pfennig
-For CTDs west of Ireland there could be responsible the wrecks which are spawn there in multiple numbers but at no certain date. So it is very unlikely that there is a unit responsile because there is no unit spawning at that time. -How did you come to the conclusion of the missing materials? Where did you found these files? I could use your information for the next patch! ![]() |
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#828 | ||
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Quote:
That's as far as I've gone so far. What was causing the CTD on loading a saved game with my depth charge noise mod was a missing material, and what happens here is exactly what happened there (CTD after a pause at the "initializing" screen) so I started checking to see if any of the units were missing materials. I'm more than happy to either assist examining all the air and sea units, or just doing it solo. Last edited by schlechter pfennig; 03-25-18 at 02:44 PM. Reason: LOL!! Forum asterisked the aircraft name! |
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#829 |
Sea Lord
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@Schlechter Pfennig
Ok, I can confirm you examination! Great find! ![]() ![]() |
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#830 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#831 |
Sea Lord
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Had a quick look into the other planes and found some which had missing materials, as well as materials with higher numbers than the nodes:
TU2, B17 Bomber, Blenheim Fighterbomber, Wellington Bomber,Avenger Bomber, Swordfish Torpedobomber, Vildebeest Torpedobomber Added the fix to the next patch! ![]() |
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#832 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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detached rudder:
![]() unconnected cables (see cursor): ![]() |
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#833 |
Sea Lord
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@Schlechter Pfennig
Which ship model and which sub? Type IX conning number 1? Never saw this! ![]() |
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#834 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Type IXB, Turm 1. Also, take a look at NKLSS_Hansa. Chunk 2 and 6 are texture names, and are calling the same texture, but only chunk 2 has an embedded image. Along with that, chunk 15 and 18 (haven't checked all of them) calls out both texture chunks, and I have no idea if that's a problem, especially when one of the two is missing its embedded image. I think all the sea and air units need to be double-checked for duplicate and/or missing textures, embedded images and missing materials. If you like, I'll start with the air units. |
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#835 |
Sea Lord
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With the problems with missing Materials I am with you that it produces ctd. But for the missing textures I dont think so. I created new models and user this method to reduce memory consumption. Why having the same texture twice?
I never had any problems in my testings... With the airfolder I am done... would be a great help if you habe the time to look into the ships backwards on. I will start with the first ones. |
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#836 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#837 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#838 |
Nub
![]() Join Date: Mar 2018
Posts: 2
Downloads: 26
Uploads: 0
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Hi guys
i would like to thank HanSolo and WAC team for this amazing mod i have coveted warship mod by Chinese47 and its working great but there is one problem the texture looks weird on the ship when i enable WideScreensGUI 1920x1080 Ahnenerbe if any one can point to me what is the problem plz here is my mod list wac 5.0 wac5.0 campiagn atlantic baltic patch 5.01 warship mod WideScreensGUI 1920x1080 Ahnenerbe here is a screenshot ![]() |
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#839 |
Sea Lord
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@joeblack11
This has to do with the material attributes in the .dat file of the model. Have a look into them and compare with other models. |
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#840 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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The Pyro class has a bug, it's first artillery gun is positioned almost fully into the deck...
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 |
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